Call of Duty: Vanguard Update 1.05 Patch Notes Today (November 10)

Vanguard's first update has arrived!

November 10, 2021

Call of Duty: Vanguard has received its first major update today (November 10), and we’ve got the official patch notes so you can find out what’s changed.

Overall, Call of Duty: Vanguard was released to positive reviews from the community. Although the Campaign was critiqued for being a little too short, as well as the Zombies mode being lacklustre, fans are obsessed with the game’s Multiplayer mode.

As fun as Vanguard’s Multiplayer is, there are quite a few bugs and changes that need to be made. Thankfully, Sledgehammer Games has released a brand new patch that hopefully aims to rectify some of these issues.

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What’s New In The November 10 Call of Duty: Vanguard Update?

Today’s update comes in at around 235MB, but will vary depending on the platform you play on. So, what exactly does it include?

According to the official patch notes, multiple bug fixes and quality of live improvements were made to all three modes. Some of the most important fixes include the Combat Shield now protecting players when it’s on their back, invisible player models in the MVP voting screen, and rectifying the inaccurate unlock requirements for Weapon Challenges.

For more details, check out the official patch notes below.

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Call of Duty: Vanguard – 1.05 Patch Notes

Below you will find the official patch notes for the November 10 Call of Duty: Vanguard update:

  • Campaign: Mid-level checpoint save data has been invalidated. Note: Players have not lost all their campaign progress. Save loads will deliver players to the beginning of the latest level rather than their last checkpoint.
  • Users unable to redeem codes for incentives such as XP Bonuses, Calling Cards, and Emblems can now redeem rewards.
  • Combat Shield will now protect player’s backs once stowed.
  • Invisible players models in MVP voting and Play of The Game have been fixed.
  • Fixed a bug affecting Constanze’s Skin progression.
  • Operator Challenges no longer appear to reset after completion.
  • Inaccurate unlock requirements for Weapon Challenges now display correctly.
  • 1911 Pistol will now progress past level 50.
  • Weapons can bow be accessed in the Loadouts/Gunsmith after level 66.


  • Camo Progression: All Pistol challenges can now be properly completed
  • Exfil: The kill count to Exfil now correctly tracks Zombies killed
  • Bleedout Meter: Self-Revive meter no longer fails to show progress
  • Transmit: Players that die outside of the damage barrier no longer take damage over time upon reviving in the hub area
  • Legendary Covenants: All players should now be able to receive Legenday Covenenant options at the Altar of Covenants
  • After-Action Report: Players are no longer returned to the Lobby when attempting to view post-match unlocks
  • Field Upgrades: Addressed an issue where players who recovered from being downed were unable to use Field Upgrades in rare instances
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Kyle Knight

Kyle (He/Him) is a Film and TV graduate from Coventry. He's a PC enthusiast with a not so enthusiastic PC and is all about triple-A titles!

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