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Call of Duty Warzone Update 1.48 Season One Patch Notes Today (December 7)

Pre-loading for Season One has officially begun!

December 7, 2021

A brand new update for Call of Duty: Warzone began rolling out today (December 7), but don’t get too excited as no changes are arriving just yet.

Today’s update is simply a pre-load for Season One, which begins on December 8th. Pre-loading is staggered in release, so if you don’t have the new update yet, don’t panic.

Here’s everything you need to know about the brand new Warzone update deployed on December 7.

  • READ MORE: Call of Duty Vanguard Update 1.08 Season One Patch Notes

Call of Duty: Vanguard | The Pacific Warzone Trailer

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Call of Duty: Vanguard | The Pacific Warzone Trailer
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Call of Duty: Warzone Update (December 7)

As mentioned previously, a new update for Warzone has been deployed, but won’t be installable until December 8th at 12AM ET / 5AM GMT.

Not everyone will have received the new Warzone update just yet, as the release of the Season One pre-load is staggered. Thanks to PlayStation Game Size, we know that pre-loading will be split into three separate releases:

  • First Release (1/3 Users) = December 7th at 3AM PT / 6AM ET / 11AM GMT
  • Second Release (2/3 Users) = December 7th at 9AM PT / 12PM ET / 5PM GMT
  • Final Release (3/3 Users) = December 7th at 3PM PT / 6PM ET / 11PM GMT

Today’s update will be installable on December 8th at 12AM ET / 5AM GMT, but this is also the time in which the Warzone servers will be taken offline for a total of 12 hours before Season One and Caldera begins at 9AM PT / 12PM ET / 5PM GMT on December 8th.

  • READ MORE: Apex Legends Update 1.84 Event Patch Notes

Call of Duty: Warzone Season One Patch Notes

Below you will find some of the most important parts from the Warzone Season One patch notes, as the full blog post is extremely long, we recommend visiting the Raven Software website for full details.

MODES

Vanguard Royale

We’ve created a brand new Battle Royale experience, true to the spirit of Vanguard.
 

This new mode will focus on a few key pillars:

  • Dogfighting Planes & Anti-Air Combat
    • Jump into Fighter Planes to rain down pain on foes or head for the Anti-Aircraft Guns to shoot them out of the skies.
       
  • Core Vanguard Experience
    • Players will play with a WWII-era ruleset, having access to Vanguard-only themed Weapons, Operators, Vehicles, Killstreaks, and more. This ruleset will extend to custom Player Loadouts.
       
  • New Environmental Hazards
    • Bombing Runs will occur throughout each game at random at any given time.
      • These will be announced and appear on the Tac Map as a red circle, so eyes to the skies!
         

In addition to the above, a number of changes should be expected, including but not limited to:

  • Larger Initial Circle
    • The radii and times for Circle collapses have been rebalanced to accommodate dogfighting further into the mid-late game. The overall game length remains the same as Battle Royale.
  • Public Events
    • The new Public Event structure is as follows:
      • Circle 1
        • Weapon Crates or Cash Drops
      • Circle 2
        • Loadout Drops
      • Circle 3
        • Fire Sale
      • Circle 4
        • Weapon Crates or Cash Drops (High Probability)
        • Resurgence or Jailbreak or Loadout Drops (Low Probability)
      • Circle 5
        • Restock
      • Circle 6
        • Loadout Drops
      • Circle 7 & 8
        • Public Events conclude, you’re on your own!

Inspired by the positive reception of Operation: Flashback, the team wanted to bring these Public Events across to Vanguard Royale. We also heard the feedback that Players still wanted to feel a sense of strategy and mastery, so we have made some key changes to remove the haphazardness of Public Events in this mode.

  • Buy Stations (Vanguard Royale)
    • Loadout Markers will be available for purchase after the Loadout Drop Public Event.
    • UAV’s will not be available from Buy Stations in this mode but can be acquired as Contract rewards.
       

Below is a list of all of the gameplay elements that are either included or excluded based on our WWII-era ruleset:

New Map: Caldera

Caldera comprises 15 huge, distinct areas to explore and fight across once Operation Vulcan begins. There are also hundreds of lesser points of interest to investigate and use to your tactical advantage.

New Regions:

  • Arsenal
  • Docks
  • Runway
  • Ruins
  • Mines
  • Peak
  • Beachhead
  • Village
  • Lagoon
  • Airfield
  • Fields
  • Sub Pen
  • Power Plant
  • Capital
  • Resort

GENERAL

With the launch of Season One, all Warzone players can gain access to everything that Vanguard brought to the arsenal and barracks including but not limited to:

  • Over 40 New Weapons
  • Over a dozen New Operators
  • New Prestige, Calling Cards, Emblems, and More

At the start of this season, cross-progression between Vanguard and Warzone will be enabled, allowing you to rank up through Seasonal Prestige and unlock new content through the Battle Pass and Challenges.

New Onboarding Tutorial

Developed by our friends at Toys for Bob, we have a brand new Tutorial ready for Players who are fresh to Warzone. This tutorial will take you into the heart of Caldera and teach you everything you need to know for survival.

GAMEPLAY

New Vehicles

  • Fighter Plane
    • Rain down destruction and reign supreme with the Fighter Plane. This versatile two-seater vehicle provides as much combat support with its front-mounted weapon systems as it does squad support—via sonar ability that pings enemy troop locations as well as legendary crates.
  • Utility Truck
    • With room for two in the front and however-many-you-can-fit in the back, the Utility Truck is a powerhouse cargo and transport vehicle that shakes off incoming fire while plowing through any terrain stupid enough to get in its way. Additional variant swaps cargo space for high-powered AA attachment so you can rule the skies and the ground.
  • Squad Transport
    • Agile turns and a frame built to take punishment make the Squad Transport ideal for relocating up to four Operators across the battlefield. Best-in-class suspension devours off-road obstacles for breakfast, and a ripping top speed means plenty of dust for your enemies to eat.

NEW CONTRACTS

Three new types of Contract will spawn in Caldera including:

  • [TOP SECRET]
    • A Contract is selected at random but with significantly increased rewards. Who knows what you’re gonna get?
  • Big Game Bounty
    • Time to hunt down an enemy Operator with an impressive elimination count – assuming you’re confident enough to risk it!
    • Rules:
      • Will only show on the Tac Map at the end of the 1st Circle.
      • Will not select the same target multiple times in a row.
  • Supply Drop
    • A valuable Supply Drop crate will drop into the map that only your squad has the coordinates to… but be careful, other teams can see the green smoke and try to steal it!

New Public Events

  • Restock
    • All supply boxes on the map will close again and refresh their loot.
  • Resurgence
    • For a short duration, the Resurgence effect will allow Players to respawn so long as a teammate is boots on the ground.
  • Cash Drop
    • The well known Plunder Cash Drops will begin to spawn.
  • Heavy Weapons Crate
    • New and highly desirable Weapons can be obtained from these crates.

New Mechanics

  • Flying
    • Players are now able to operate the Fighter Plane. Take to the skies! But don’t get too comfortable.
       
  • Anti-Aircraft Gun
    • Fixed to the ground or mounted on the back of a Utility Truck, use this heavy duty Weaponry to clear the skies of those pesky planes.
       
  • Gasoline Can
    • Pick them up, ignite them, throw them, send them up an ascender, set up a trap, shoot at them on the ground or in someone’s hands (you decide). These new little toys will explode, causing damage and releasing a non-toxic smoke to blind your enemies.
       
  • Shallow Water
    • Molotov Cocktails and Thermites that are thrown into water will now behave similarly to Smoke Grenades.
    • The Tracer Perk effect will be enabled for Players in water that reaches their ankles.
    • The Cold Blooded Perk effect will be enabled for Players in water that reaches their knees.
    • Players are unable to lie prone in knee-deep water.

Gameplay Adjustments

  • The Stopping Power Field Upgrade has been removed from loot.
     
  • The Gulag will now allow the victor to redeploy with the Weapon(s) and equipment that remain at the end of the duel.
     
  • Buy Station
    • UAVs now cost $6,000, up from $4,000 when available.
       
  • Loadout Drop Markers
    • These can only be purchased at Buy Stations after the first free Loadout Drop Public Event has taken place.
    • This change only affects Vanguard Royale and Battle Royale.
       
  • Dead Silence
    • This Field Upgrade will now refresh on the first kill only, with reduced drop rates found in loot. 
  • Melee Damage
    • Melee and non-Melee Weapons will now require at least three hits to achieve Melee Finisher damage.
       
  • Lethal Equipment
    • Claymore
      • Damage increased to 200, up from 150
         
    • Frag Grenade
      • Damage increased to 112/225, up from 70/140 
         
    • Molotov Cocktail
      • Damage per tick increased to 21|36|43, up from 15|25|30
      • Duration increased to ~12.5 seconds, up from ~6.5 seconds
         
    • Proximity Mine
      • Damage increased to 225, up from 200
         
    • Semtex
      • Damage increased to 74/150, up from 70/140 
         
    • Throwing Knife
      • Damage increased to 250, up from 200, on hits to Upper Torso and Headshots
  • Tactical Equipment
    • Decoy Grenade
      • Will now fire rubber bullets with a chance to hit nearby enemies dealing 1 point of damage
         
    • Heartbeat Sensor
      • Pulse time increased to 6 seconds, up from 3 seconds
         
    • Snapshot Grenade
      • Detection radius increased to 28 meters, up from 14 meters
         
    • Stim
      • Will additionally apply a 3 second boost that increases movement, slide, and sprint speed
         
    • Stun Grenade
      • Stun duration decreased to 2.5/4.5 seconds, down from 4.7/5.5 seconds
  • Gas Mask
    • The Gas Mask animation will now wait for reloading, Armor Plate insertion, or Grenade throwing animations to complete.

For full details on UI changes and weapon balancing, visit the Raven Software website.

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Kyle Knight
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Kyle (He/Him) is a Film and TV graduate from Coventry. He's a PC enthusiast with a not so enthusiastic PC and is all about triple-A titles!

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