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Game Updates

Call of Duty: Warzone Update 1.49 Patch Notes Today (December 10)

New weapon adjustments arrive in today's update!

December 10, 2021

A brand new update for Call of Duty: Warzone was deployed earlier today (December 10) for all supported platforms, and includes plenty of weapon balancing adjustments.

Today’s update was mentioned at the beginning of Season One on December 8th, as plenty of weapon balances were in the works but weren’t quite ready for release.

But now today’s update includes a huge overhaul to plenty of weapons, mainly to a large number of Black Ops Cold War weapons. You can check out the patch notes for the December 10 Warzone update below for more details.

  • READ MORE: Call of Duty: Warzone Fans Pay Tribute to Verdansk In Its Final Hours

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Call of Duty: Warzone Update 1.49 Patch Notes (December 10)

Below you will find the official patch notes for the brand new Call of Duty: Warzone update that was deployed on December 10. This brings the game to version 1.49 with the following changes:

BUG FIXES

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue allowing access to items that Players weren’t supposed to see yet!

WEAPONS

Weapon Adjustments

Numerous changes have been made to Vanguard (VG) Weapons and Attachments. Names, Descriptions, Pros, Cons, and Stat Bars have been updated in-game to reflect these changes.

In addition to the above mentioned Vanguard changes, the following Modern Warfare (MW) and Black Ops Cold War (BOCW) Weapon adjustments have been made:
 

» Assault Rifle «

  • AK-47 (BOCW)
    • Initial Recoil Deviation increased
  • EM2 (BOCW)
    • Neck Damage Multiplier decreased to 1.1, down from 1.2
    • Recoil Magnitude increased
    • Recoil Deviation increased

» Marksman Rifle «

  • Crossbow (MW)
    • Neck Damage increased to 250, up from 200
    • Upper Torso Damage increased to 240, up from 200
    • Lower Torso Damage increased to 220, up from 200
  • Marksman Rifle Charlie (MW)
    • Flinch Resistance decreased by 62%
  • R1 Shadowhunter (BOCW)
    • Neck Damage increased to 250, up from 200
    • Upper Torso Damage increased to 240, up from 200
    • Lower Torso Damage increased to 220, up from 200

» Melee «

  • Ballistic Knife (BOCW)
    • Upper Torso Damage increased to 248, up from 246
    • Lower Torso Damage increased to 225, up from 195
    • Upper Arm Damage increased to 200, up from 180
    • Lower Arm Damage increased to 190, up from 180
    • Upper Leg Damage increased to 200, up from 160
    • Lower Leg Damage increased to 190, up from 160
  • Baseball Bat (BOCW)
    • Lunge Distance decreased by 47%
  • Battle Axe (BOCW)
    • Lunge Distance decreased by 38%
  • Cane (BOCW)
    • Lunge Distance decreased by 46%
  • Mace (BOCW)
    • Lunge Distance decreased by 42%

» Shotgun «

  • Shotgun Bravo (BOCW)
    • Movement Speed decreased by 1.2%
    • ADS Movement Speed decreased by 8.6%

» Sniper Rifle «

  • Swiss K31 (BOCW)
    • Flinch Resistance decreased by 62%
       

» Submachine Gun «

  • OTs 9 (BOCW)
    • Maximum Damage decreased to 30, down from 31
    • Headshot Damage Multiplier decreased to 1.33, down from 1.52
  • Submachine Gun Alpha (BOCW)
    • Maximum Damage decreased to 20, down from 31
    • Headshot Damage Multiplier decreased to 1.41, down from 1.45
  • Submachine Gun Charlie (MW)
    • Fire Rate decreased to .08, down from .075
    • Sprint to Fire Speed decreased by 2.6%
    • Note: These changes only affect Warzone.

ATTACHMENTS

Attachment Adjustments


» Optic «

  • G16 2.5x (VG)
    • Assault Rifles
      • Eye position shifted forward

» Stock «

  • Raider Stock (BOCW)
    • Movement Speed modifiers decreased by 25%
  • SAS Combat Stock (BOCW)
    • Movement Speed modifiers decreased by 25%

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Kyle Knight
@KJKnight_

Kyle (He/Him) is a Film and TV graduate from Coventry. He's a PC enthusiast with a not so enthusiastic PC and is all about triple-A titles!

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