Call of Duty: WWII Multiplayer Beta Feedback Getting Implemented at Launch
New features, and balance changes will be made to Sledgehammer Games' Call of Duty: WWII for launch thanks to feedback from beta players.
For the past two weekends, fans of the incredibly popular first-person shooter franchise, Call of Duty, got a taste of the newest iteration’s multiplayer action in a closed beta. Many players who got an early glimpse of Call of Duty: WWII left feedback to developer Sledgehammer Games, and they listened.
People who played the private beta for the upcoming shooter were able to leave their feedback on the Call of Duty: WWII Reddit page. Among the several issues reported were controller layouts. As such, Sledgehammer Games has added these configurations to the game:
- Bumper Jumper
- Bumper Jumper Tactical
- Stick and Move
- One-Hand Gunslinger
- N0M4D L3F7Y
Additionally, the developer listed the top feedback left by the community. Included in the summary are praises for some of the game’s features as well as improvements that Sledgehammer Games will be implementing into Call of Duty: WWII at launch:
- As you know, we added a new mode to the Mosh Pit playlist – Kill Confirmed. For those of you who haven’t yet played, we encourage you to hop in and try it out! Mosh brings all of the fan favorite modes, now including KC. It’s a great boots on the ground game mode, and the match data we’re getting is really helpful. So please be sure to spend some time in Mosh today.
- We’ve also noticed a number of you commenting that raising the PT score to 100 for TDM might be sub optimal. This was a community ask, and it felt like a good time to compare it to weekend one. We’ve spent nearly 3 years playing, and 75 felt better to us. By the end of weekend 2, we’re looking to lock the decision, so please let us know your thoughts.
- Some of you have expressed concern about the range play needed for the Aachen map. We’re listening to your feedback and may make some map changes as a result. Thanks again for staying constructive, it really helps!
- Many of you have commented that you love the changes we’ve made to sprint-out to ADS times. We’re glad we were able to improve this and that you’re enjoying it much more. We’re talking about flinch tuning as well, though we don’t have anything concrete to share yet.
- The M1928 is getting a lot of love. It is one of the most iconic weapons of WWII, and it’s great to see it in match. We’re glad you are enjoying playing with it. It’s a popular SMG at the studio. Though not the most popular. The Airborne Division prestige unlock weapon is pretty gassed.
- A lot of you have expressed that you love the main menu music. Thank you so much for noticing all the extra creative touches we’ve added. We had a lot of amazing recording sessions with a phenomenal orchestra at a premier symphony location in Nashville. I know they will be glad to hear about all the positive reactions the music is receiving!
- We rolled out an update that includes an important fix to some audio timing on weapon fire rates. There is no actual changes to the weapon tuning, but the audio may sound different on certain weapons.
The developer implores players who still have concerns about the game to continue address feedback to their Twitter and to take their Beta Web Survey.
Call of Duty: WWII is the newest addition to the long-running first-person shooter series. It is also Sledgehammer Games’ second go at the popular franchise, with their first being Call of Duty: Advanced Warfare. The game brings the series back to its roots, taking players back to World War II. The last time the Call of Duty franchise was set in the infamous war was in Treyarch’s 2008 release, Call of Duty: World at War.
Everyone will have the opportunity to experience Call of Duty: WWII‘s multiplayer, as well as its recently revealed Headquarters social space when it launches for PlayStation 4, Xbox One, and PC on November 3.