When Call of Duty: WWII was officially released last year, many complained about the low quantity of multiplayer maps, and the lack of variation in the maps that we got. With the announcement of Call of Duty: WWII''game's first map pack, The Resistance, as well as the start of its DLC season, many players hoped that we would see larger maps, with unique layouts, atmospheres, and more. Fortunately, I can confirm that at least some of your complaints have been answered, even if most of the maps don't exactly feel special.

Occupation which is a remake of the (poetically named) map Resistance from Call of Duty: Modern Warfare 3. The map itself operates in the same way as its previous incarnation, with the only difference being the transition from a modern-day French street to a WWII ravaged, Nazi-occupied version. Due to it being the same layout and play-style, if you weren't a fan of the map before Occupation's re-skin will do nothing to change your mind. However, if you were initially a fan of Resistance like me, this remake will be an excellent nostalgia trip for you.

Next up on the map menu is Anthropoid, which takes place in Prague, Czechoslovakia. A river splits the map, and overlooking the entire play area is a large bridge. Unfortunately, while the map plays well and offers a unique feature with the addition of the river, the bridge that overlooks the entire map is entirely inaccessible. Personally, this was a disappointment considering the bridge was featured in almost every trailer and ad for the DLC.

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[pullquote]"...if you weren't a fan of the map before, Occupation will do nothing to change your mind."[/pullquote]

Finally, we have Valkyrie, which takes place in one of Hitler's headquarters in East Prussia. The good news about this map is that it supports a variety of different play-styles and weapons, meaning (unlike some of the standard maps) no matter what weapon you specialize in, you'll feel right at home. On the flip side, the design of the map feels incredibly uninspired. The entire map features a handful of small, and pretty similar buildings. While the layout of the whole map is fine, I wish the building themselves featured more unique arrangements.

Rounding off the multiplayer maps is the War Mode map Operation Intercept. War Mode maps will always be a welcome addition, as we there are only three maps with the vanilla version of the game. I'm happy to say that the map itself is relatively solid; the objectives are fun, and the layout feels natural. While it can be a bit frustrating at times, with enough practice I was able to master all of its choke points and camping spots.

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While the multiplayer maps might be a little on the disappointing side, there's no denying that Sledgehammer Games have once again knocked the Nazi Zombies map right out of the park.

While all of the terrifying elements from the first map are present in The Darkest Shore, one thing is different: due to the map taking place on an abandoned island, a thick fog will roll in every few rounds. During this time, players aren't able to see more than five feet in front of themselves. Which, when combined with the fast-running zombies and the new tentacle monster, can lead to some incredibly tense moments.

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[pullquote]"...it's effortless for me to justify purchasing Call of Duty: WWII's The Resistance DLC only for the new scares alone."[/pullquote]

In total, where the multiplayer maps range anywhere from bad to decent, the Nazi Zombies map excels in almost every way, and just like the original game, it's effortless for me to justify purchasing Call of Duty: WWII's The Resistance DLC only for the new scares alone. While $15 may be a bit steep, if you bought the season pass you should be more than satisfied.