Many thought that Camelot Unchained was a crazy idea, and that dropping PvE in a MMORPG was totally insane. Many thought it would have never funded on Kickstarter. A couple members of the press even tried to push against it and its community. All of them were proven wrong today, as the Kickstarter campaign ended successfully with $2,232,933 in the bag, thanks to the support of 14,873 backers.

Despite those that rowed against the project, it's obvious that many really wanted it to happen, with an astonishing pledge per backer of $151. You read it right: Camelot Unchained backers paid an average of $151 each for a game that they won't get to play for more than two years. That's the magic of Kickstarter, and while some are still skeptical, it keeps on delivering.

Camelot Unchained didn't just surpass its funding goal, but it also unlocked two of its stretch goals: the first was the addition of a fourth race per realm and of an archer class, while the second involved the creation of a Herald webpage for the game similar to what Dark Age of Camelot had. 

Now we'll have to wait and see if I'm right and Camelot Unchained really holds the potential to change the pay to play MMORPG market. In the meanwhile there are still 30 days to reach the third stretch goal (the Depths). In order to do so, you can pledge your own support via Paypal, that sits on a total of $29869.45 at the moment of this writing.