Camelot Unchained Devs Showcase Server Tech With a Game that Isn't Camelot Unchained

By Giuseppe Nelva

April 5, 2013

A RvR game like Camelot Unchained requires a really solid server and networking technology to be successful and today City State Studios released a new video update starring Co-Founder Andrew Maggs as he shows us something a little peculiar but interesting nonetheless.

The team at City State Studios created a small proof of concept minigame using models from their previous iOS game March on Oz combined with their networking technology. The result? A limited but funny “smackhammer” game.

Want to see what I mean? Check the video below and, if you’re so inclined, make your pledge to support the development of the actual game here.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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