Camelot Unchained Is a Dream Come True on Kickstarter, Skyrockets Past $600,000 in its First Day

April 3, 2013

Normally when I see a new Kickstarter project I take my time to read the whole thing, see the videos and gather all the information I can about it before pledging. I even report about it before I even consider a pledge, after all there’s always time afterwards. A few hours ago something happened that made me break that routine: Mark Jacobs (founder of Mythic Entertainment and one of the minds behind my all-time favorite Dark Age of Camelot) went to Kickstarter to fund his new project: Camelot Unchained.

As soon as my mind had registered the Mark Jacobs + Camelot + RvR equation my mouse was on the “Back This Project” button. No hesitations. No questions asked.

I hope you’ll forgive me for the sentimental intro, but Dark Age of Camelot is the game that more than any other sparked and nurtured my interest in MMORPGs, so seeing one of its most prominent authors return with a similar concept touches all the right chords of my heart.

The concept of Camelot Unchained is simple but lovely at the same time. It’s a three factions-based RvR (or TriRealm as City State Entertainment calls it, to avoid the fact that Realm vs Realm is a registered trademark owned by Electronic Arts) game that will be based completely on the factional warfare itself.

There will be no progression in PvE. Yes, you heard correctly. I’m quite sure that’ll be a quite polarizing topic of discussion, and I can’t help but love the idea, as it allows the developers to focus strongly on RvR without having to worry about balancing mechanics against PvE and without being forced to dilute their resources.

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The game will also find one of its major foundational pillars on pride, which is what really made me love DAOC. For many Dark Age of Camelot players of the golden age, and for me as well, the point of the game wasn’t so much earning personal progression that is the crux of modern MMOs, but defending and upholding the pride of their realm, of their race and of their guild. Having their flags flying over a keep was a source of personal satisfaction that went much beyond the simple earning of points to become stronger. It was much more involving and inspirational than today’s MMORPG grinding routine.

If you want to learn more about the concepts behind Camelot Unchained, I encourage you to read the extensive documents that serve as its foundational principles, written by Mark Jacobs himself. You can start here. They’re an extremely interesting read that describe the vision behind the game much better than I ever could.

The game isn’t aiming for a bite-sized budget, with a minimum funding  goal of $2,000,000. And that’s not even the whole picture, as Mark Jacobs will invest another two million of his own money in the project and raised a further million from other sources. If the Kickstarter will be successful Camelot Unchained will count on a minimum budget of $5,000,000. 

You can also watch the Kickstarter introduction clip below. Things are going definitely well already, with the $600,029 pledged by 3,531 brave backers. The more the merrier, though, so if you want to join the fray you can pledge your own support here.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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