Camelot Unchained Surpasses its First Million, Releases Juicy Update

April 9, 2013

Fans of Camelot Unchained have a reason to toast this evening, as the Kickstarter project just overtook its first million dollars in pledges, crossing the halfway point to its two million dollars funding goal in just eight days.

To celebrate the milestone City State Entertainment President and RvR guru Mark Jacobs posted a new update answering a few popular questions about the development of the game and the vision behind it.

We learn that Mac and Linux versions of the client may become a possibility, the reasons behind the choice of a subscription model over a freemium one, more details behind the almost complete exclusion of PvE progression and quite a lot more. You can read the full post here.

At the moment of this writing the game has gathered $1,006,442 from 6,299 backers, but of course there’s still a long way to go to the goal, and there will be stretch goals to achieve. If you feel like helping (and you really should) you can pledge your own support here.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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