Capcom Aiming to Provide Better Single Player Experiences in their Fighting Titles

By Kenneth Richardson

April 15, 2013

Gripping narratives and entertaining story campaigns are not something that the fighting genre is known for. Some titles – like Persona 4: Arena and BlazBlue: Calamity Trigger – are exceptions to this, but in general, most players sit down to fighting games to fight and only to fight. Capcom’s fighting franchises in particular have never sported much in the way of story content. However, they’re looking to change this, according to Capcom USA’s VP Christian Svensson.

According to Mr. Svensson, Capcom’s strategic marketing group has been discussing adding “fledged story modes” and generally improved single player content to their fighting titles for some time. He finished by saying that at the moment he couldn’t discuss how they’d be implementing these improvements in future fighters. Personally, I feel that engaging story campaigns simply add more value to fighting games (which will very likely always maintain rich competitive depth) and more value can only be a good thing.

Here’s hoping the next Street Fighter game has more in the way of story than a throwaway arcade mode.

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Kenneth Richardson

Kenneth is a Graphics and Game Design student who's worked as an author for since June of 2010. His favorite gaming genres are Fighting, Role Playing and Sadistic Action games like Ninja Gaiden and Bayonetta. In addition to gaming, he is also strongly interested in music, fashion, art, culture, literature, education, religion, cuisine, photography, architecture, philosophy, film, dance, and most forms of creative expression.

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