Capcom Admits Issue with “Multiple IP Not Utilized to their Full Potential” in The Console Business

Capcom Admits Issue with “Multiple IP Not Utilized to their Full Potential” in The Console Business

Capcom has a large liberatry of IPs in its archieves,  but has been mostly working always with the same bunch in the past few years, leaving quite a few underutilized, or not used at all.

Today they published the Q&A summary from their latest investor conference call, and it was mentioned that the publisher intends to change things in relation to the consumer business (which includes consoles and potentially PC).

“Compared to before the restructuring, we have made profitability improvements via administration of the roadmap and increasing the ratio of internally developed titles. However, at the same time we have increased our development workforce, thus we must pay greater attention to management of development.

We also possess a vast library of content in which there remains multiple IP that have not yet been utilized to their full potential—these issues we will handle moving forward. Moreover, we will endeavor for further profitability improvements and unit sales growth by releasing all titles finished to a high level of quality.  “

Within the Q&A, we also read that the company intends to prioritize quality over “absolutely holding to sales periods or development deadlines” moving forward, even if that involves delaying games. To that end, the development periods of a “small number of titles” has been adjusted.

Delays aside, there are quite a few IPs in Capcom’s archives that I’d love to see revived. Onimusha and Justice Gakuen (Rival Schools) are definitely at the top of my list. Hopefully, we’ll see the results of this new policy down the line.