Capcom Expects Losses Due to Cancellation of Games in Development

Capcom canceled an undisclosed number of unannounced games at its Vancouver studio, but its financial forecast for the full year remains unchanged.

Capcom announced this morning that it expects to record losses for the first six months of the current fiscal year, related to the period between April 1st and September 30th, 2018.

This is due to the termination of an undisclosed number of development projects at the publisher’s studio located in Vancouver. This was done with the aim to review the allocation of development resources to support the creation of “world-class content.”

The expected loss is quite sizable, marked at 4.5 billion yen. That’s just north of $40 million.

Capcom Game Studio Vancouver is known for having developed the Dead Rising franchise, alongside Puzzle Fighters for iOS and Android.

Despite this loss, the full-year forecast remains the same due to factors which include overperformance of the Steam version of Monster Hunter World compared to earlier expectations.

If I was to speculate, the size of the loss could indicate either one large project canceled in a rather advanced stage of development or perhaps two in earlier stages of development.

If you want to learn more about Capcom’s financial results, you can check out the dedicated article from July.

In the meanwhile, Deep Down is still deep in limbo.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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