Visual Concepts creative director Lynell Jinks discusses the recent decision to split from Yuke's and take the reigns beginning with WWE 2K20.
DualShockers spoke with WWE's Becky Lynch (a.k.a. The Man) about Visual Concepts' WWE 2K20, the Four Horsewomen, and becoming The Man.
Disintegration Interview – Lead Director Marcus Lehto Speaks On Past Experiences, eSports, and the Future
Disintegration Director Marcus Lehto talks about his twenty-plus year career in the industry and what led to the creation of V1 Interactive's upcoming shooter.
The Super Smash Bros. inspired indie fighting game Icons: Combat Arena failed upon its release in 2018, but the game's story isn't over yet.
She Dreams Elsewhere Interview – Creator Davionne Gooden Speaks On Creative Decisions and Inspirations Behind The Upcoming Indie Title
The developer tells us about what players can expect from his indie title and the reason as to why he decided to create it.
The Walking Dead: Saints & Sinners VR Interview — Creative Director Delves Into a Game Where Moral Choices Reign Supreme
In an interview with the The Walking Dead: Saints & Sinners devs, the importance of realistic combat and moral choices are delved into.
Kickstarter board game Moonrakers by IV Studios is a Nashville-based sci-fi card game that puts your trust of friends to the test.
Life is Strange 2 Interview – Co-Creative Director Michael Koch Speaks on Episodic Structure, Opportunity for a New Genre, and Narrative Decisions
Life is Strange 2 Co-Creative Director Michael Koch explains behind the scenes narrative choices, canonical meaning, and fan backlash.
Contra: Rogue Corps Interview — Executive Producer Discusses Contra’s Return, Transition to 3D, PvP, and More
Contra: Rogue Corps Executive Producer Nobuya Nakazato talks about the transition to 3D, PvP, Google Stadia, and Super Smash Bros. Ultimate.
Borderlands 3 Interview – Composer Finishing Move Discuss Musicality, Creativeness, and Bringing Personal Experience Into Their Score
Finishing Move composers Brian Trifon and Brian Lee White talk about their experience with the Borderlands franchise and how they brought their own flavor into the composition of Borderlands 3.
Ghost Recon Breakpoint Interview — Writer Talks Ethical Decisions In-Game and Creating a Great Antagonist
Emil Daubon, the writer on Ghost Recon Breakpoint and a Green Berrett in the army sat down with us to talk about bringing his expertise to the game's narrative.
Panic Button Interview — Technical Director Discusses Torchlight II Console Ports, Studio’s Future, and More
Panic Button Co-Owner and Technical Director Andy Boggs talks about the creation of Torchlight II's PS4, Xbox One, and Nintendo Switch ports.
While attending the Reno Revolution tournament, we spoke to Justin Wong about his personal life, viewpoints, and history with the Fighting Game Community.
Presentation Director Alex Karpazis discusses the new Operators, Amaru and Goyo, coming to Rainbow Six Siege Operation: Ember Rise.
Mobius Final Fantasy Interview — Square Enix Talks Three-Year Anniversary, More Collaborations, and the Future of Mobius
We spoke to Mobius Final Fantasy project leader, Takashi Shiraga, about future collaborations, evolving the game three years later, and more.
Borderlands 3 Interview — Lead Writers on Expanding the Series’ Universe, Embracing Its Humor, DLC, and the Future
With Borderlands 3 a month out from release, we spoke to co-writers Danny Homan and Sam Winkler to learn about where the series heads next.
Obsidian's Carrie Patel spoke with us about how storytelling and gameplay come together to create a better role-playing experience in The Outer Worlds.
Quantic Dream Interview – David Cage Discusses Breaking Away from PlayStation, PC Ports, Cloud Play, and Epic Games Store
Quantic Dream's David Cage reflects on the company's new ventures during one of their most important years ever.
Quantic Dream's PC ports signify the company's intentions to be become a multiplatform developer and "boutique publisher."
Almost six years after Beyond: Two Souls' release for PS3, David Cage discussed how the game impacted him as a creator.