Gamers for Freedom's Dayton Young spoke to DualShockers about how the organization took on censorship with the BlizzCon 2019 protest.
Grand Moff, Svante Vinternatt from 10 Chambers Collective sits down with DualShockers to discuss GTFO, its Rundown, and the future of the game as it goes through Early Access.
Yacht Club Games' David D'Angelo reflects on the development of everything in Shovel Knight: Treasure Trove in this interview with DualShockers.
Pure Arts discusses the creation of the Soul Charge line of SoulCalibur 6 statues in this interview with DualShockers.
Fairy Tail Interview – Producer Discusses Game Balance and Difficulty, Optional Content and Game Systems
Fairy Tail RPG Producer Keisuke Kikuchi explained various new tidbits about the upcoming adaptation of Hiro Mashima's most popular manga.
In an interview with DualShockers, Wrestledunk Sports developer Matt Trobbiani spoke to how his game will stand out in the crowded indie space.
After its release last month, developer Simogo talks to us about Sayonara Wild Hearts' development, how Queen Latifah got involved, and so much more.
Visual Concepts creative director Lynell Jinks discusses the recent decision to split from Yuke's and take the reigns beginning with WWE 2K20.
DualShockers spoke with WWE's Becky Lynch (a.k.a. The Man) about Visual Concepts' WWE 2K20, the Four Horsewomen, and becoming The Man.
Disintegration Interview – Lead Director Marcus Lehto Speaks On Past Experiences, eSports, and the Future
Disintegration Director Marcus Lehto talks about his twenty-plus year career in the industry and what led to the creation of V1 Interactive's upcoming shooter.
The Super Smash Bros. inspired indie fighting game Icons: Combat Arena failed upon its release in 2018, but the game's story isn't over yet.
She Dreams Elsewhere Interview – Creator Davionne Gooden Speaks On Creative Decisions and Inspirations Behind The Upcoming Indie Title
The developer tells us about what players can expect from his indie title and the reason as to why he decided to create it.
The Walking Dead: Saints & Sinners VR Interview — Creative Director Delves Into a Game Where Moral Choices Reign Supreme
In an interview with the The Walking Dead: Saints & Sinners devs, the importance of realistic combat and moral choices are delved into.
Kickstarter board game Moonrakers by IV Studios is a Nashville-based sci-fi card game that puts your trust of friends to the test.
Life is Strange 2 Interview – Co-Creative Director Michael Koch Speaks on Episodic Structure, Opportunity for a New Genre, and Narrative Decisions
Life is Strange 2 Co-Creative Director Michael Koch explains behind the scenes narrative choices, canonical meaning, and fan backlash.
Contra: Rogue Corps Interview — Executive Producer Discusses Contra’s Return, Transition to 3D, PvP, and More
Contra: Rogue Corps Executive Producer Nobuya Nakazato talks about the transition to 3D, PvP, Google Stadia, and Super Smash Bros. Ultimate.
Borderlands 3 Interview – Composer Finishing Move Discuss Musicality, Creativeness, and Bringing Personal Experience Into Their Score
Finishing Move composers Brian Trifon and Brian Lee White talk about their experience with the Borderlands franchise and how they brought their own flavor into the composition of Borderlands 3.
Ghost Recon Breakpoint Interview — Writer Talks Ethical Decisions In-Game and Creating a Great Antagonist
Emil Daubon, the writer on Ghost Recon Breakpoint and a Green Berrett in the army sat down with us to talk about bringing his expertise to the game's narrative.
Panic Button Interview — Technical Director Discusses Torchlight II Console Ports, Studio’s Future, and More
Panic Button Co-Owner and Technical Director Andy Boggs talks about the creation of Torchlight II's PS4, Xbox One, and Nintendo Switch ports.
While attending the Reno Revolution tournament, we spoke to Justin Wong about his personal life, viewpoints, and history with the Fighting Game Community.