Obsidian's Megan Starks and Charles Staples recently spoke to us more about the upcoming release of The Outer Worlds.
DualShockers spoke with the director of Dissidia Final Fantasy NT to find out more about the team's Season Two plans as well as additional changes coming to the game and, potentially, series as a whole.
DualShockers recently talked with Dissidia Final Fantasy Opera Omnia Producer Jin Fujiwara to discuss what we can expect from the mobile game going forward.
DualShockers recently talked with Final Fantasy Brave Exvius Producers Kei Hirono and Hiroki Fujimoto about the popular mobile game's future.
Flying Wild Hog was recently purchased by Supernova Capital, though this was more a partnership of similar studio culture than of maximizing profit.
The Outer Worlds Interview — Directors Tim Cain and Leonard Boyarsky Talk About Fallout’s Influence and RPG Systems
We sat down with the co-directors of Obsidian's The Outer Worlds recently to chat more about the upcoming single-player RPG.
DualShockers interviewed SNK's Josh Weatherford, Nobuyuki Kuroki, and Yasuyuki Oda about Samurai Shodown at PAX East 2019.
If you're a fan of Monster Hunter than there's no reason you shouldn't check out Phoenix Labs' free-to-play action hunting game Dauntless.
Remedy Entertainment talks a bit about Control's New Weird inspirations, choosing Courtney Hope as their first female protagonist, and more!
Vampire: The Masquerade – Bloodlines 2 Interview — Developers Talk Immersive Sims, Seattle, and More
Vampire: The Masquerade - Bloodlines 2 was announced last week, and DualShockers was able to learn more about it from several developers.
To celebrate the 2nd anniversary of Nintendo Switch, DualShockers talked to several indie developers to discuss the current, crowded state of the eShop.
The follow-up to Far Cry 5 wasn't always going to be a sequel, according to Far Cry New Dawn Creative Director Jean-Sebastien Decant.
Mechstermination Force Interview — Bertil Hörberg Delves into Gameplay Details and Nintendo Switch Development
DualShockers recently talked with Gunman Clive creator Bertil Hörberg about his brand new game for Nintendo Switch: Mechstermination Force
I recently sat down with Revolve8 Director Masaru Kurusawa and ArtPlay's Koji Igarashi to talk about the mobile game's inspiration and art.
A Plague Tale: Innocence Interview – Game Director Discusses Setting and the Narrative’s Emotional Undercurrent
DualShockers talked with A Plague: Tale Innocence's Director about technical obstacles, the game's narrative, and more.
DualShockers recently talked with Hypixel Studio's Chris Thursten about Hytale, discussing community mod support, post-launch plans, and more.
Bryan Dechart and Amelia Rose Blaire Interview — From Detroit: Become Human to Streaming With the #ConnorArmy on Twitch
After appearing in Detroit, Bryan Dechart and Amelia Rose Blaire have turned to Twitch to stream with a positive and growing fan community.
During an event for The Division 2 I got to talk to Yannick Banchereau, the Live Content Manager at Massive Entertainment
The Division 2 Interview – Lead Gameplay Designer Discusses Working With Multiple Studios, PvP, and Dystopias
During some hands-on time with Tom Clancy's The Division 2 I was able to speak with Red Storm Entertainment's Lead Gameplay Designer Keith Evans.
DualShockers recently talked with People Can Fly CEO Sebastian Wojciechowski about the history and the future of the Bulletstorm developer