CD Projekt Red CEO Reverses Course After Saying Crunch is “Not All That Bad”

CD Projekt Red CEO Reverses Course After Saying Crunch is “Not All That Bad”

A CD Projekt Red CEO has apologized to staff after telling investors that crunch for Cyberpunk 2077 has not been that bad.

During a call with investors soon after the announcement that Cyberpunk 2077 would be delayed, CD Projekt Red Co-CEO Adam Kiciński said that crunch at the company was “not that bad – and never was.” He went on to say that while the story has been picked up by the media and some parts of the team at CDPR were crunching heavily, the majority of the team was not. The only people crunching at this point are Q&A, engineers and programmers. Kiciński ended his statement by saying that the team was happy about working an extra three weeks and that there are not “any threats regarding crunch.”

The next day, an internal email was sent out and later obtained by Bloomberg’s Jason Schreier, in which Kiciński apologized for his statement.

“From the bottom of my heart, I would like to apologize to everyone for what I said during Tuesday’s investor conference call,” reads the email. “I have nothing to say in my defense. What I said was not even unfortunate, it was utterly bad. For that, please accept my most sincere and honest apologies.”

This is the latest in a deluge of stories surrounding the massively successful Polish developer and its upcoming game, Cyberpunk 2077, which was recently delayed from November 19 to December 10. The delay prompted more concerns from fans that the team at CDPR would have to continue crunching for three more weeks after an already lengthy period of doing so.

Notably, CDPR had promised last year that the company would not be forcing employees to crunch in order to get the game done. That promise came undone this past January following another delay of Cyberpunk 2077, and employees at CDPR were told they would have to crunch. Presumably, that level of crunch is ongoing.

In the same call with investors, Kiciński said that the reason for the game’s delay was its performance on current-gen consoles. “The game is ready for PC and runs great on next-gen consoles,” said Kiciński. As for the game’s new release date of December 10, Kiciński told investors that he feels “maybe not comfortable, but confident” that the game will be ready across all platforms.