In an interview with VGC, Max Pears, a level designer on Cyberpunk 2077, discusses how the Witcher 3's DLC will influence Cyberpunk's DLC, designing side quests, and more.

When asked if the team has a vision for Cyberpunk's DLC, Pears said "as a level designer it's not my decision, but I know the team is definitely looking into what we should do. With Witcher 3 the game got better with quality of life updates for the community as well, like how we improved the UI and things like that. So we'll be listening to feedback but we do have focus on what the DLC will be."

"We've learnt a lot from Witcher 3 and how DLC worked," Pears continues. "We've learnt from that and that is the strategy for how we'll apply DLC to Cyberpunk as well. We'll look to take what we've learnt from Witcher 3 and apply that."

Also in the interview, Pars mentions the importance of the game's first-person perspective and including multiplayer post launch. Additionally, Pears says the team tries to make each level feel consistent in terms of providing players options, but the game's story is key at the end of the day.

"I have been involved in side-quests and they're a crucial part of the game because it's a massive world," said Pears in regards to side quests. "Some of The Witcher 3's side quests felt like main quests by themselves. We're giving a lot of love to that area and how it plays into the game world, like how you'll gain street cred, which determines which vendors you unlock and stuff like that. These side quests will benefit you."

Cyberpunk 2077 launches on April 16, 2020 on PlayStation 4, Xbox One, and PC.