In a new interview with Eurogamer, CD Projekt Red's lead writer Jakub Szamalek says the developer worried that The Witcher 3 didn't have enough content.

"We had a lot of tables and trees and diagrams and post-it notes to try and build the whole picture but it was extremely difficult," says Szamalek. "We were actually very worried that we didn't have enough content. We were seriously concerned there weren't enough quests, enough dialogue sequences, there wasn't enough to keep the player busy. Obviously, we were hugely mistaken because the density of the experience is definitely not lacking-but it was so hard to assess it when the game was still being made."

Szamalek also mentions that a major technical problem the team had to face was that The Witcher 3 was their first open world game. Additionally, he says that the team was working on the game and its engine at the same time, which lead to some instability and new features were coming in all the time.

"What people outside of the industry don't always appreciate is a game is constructed from so many pieces and you don't see the final product until the very end so it's hard to plan for unforeseen problems," continues Szamalek. "When you're working on a play in the theatre, you might not have the costumes or the set, but you can see the actor interpreting the lines, you can imagine what it will look like-in games that's extremely hard. Even if you do have a clear goal and direction, you might end up in a different place because a certain part of the game gets cut or a new mechanic is introduced and this requires you to change the storyline, or it turns out that a tester says the game is lacking this or that."

The Witcher 3 is available now on PlayStation 4, Xbox One, PC, and most recently, the Nintendo Switch.