Dead Space 3’s Creative Director and Senior Audio Artist walk viewers through a lengthy demonstration of Isaac Clarke’s latest nightmare in this video.
The walkthrough demonstrates plenty of gameplay that will look familiar to Dead Space veterans, including elements of zero gravity, corridor shooting and lots of dismembered limbs.
There were also a few noticeable differences to previous Dead Space games. Certain necromorphs now seem to be able to wield melee weapons and the Lurker necromorphs from Dead Space and Dead Space 2 have been revised and are now based on dogs instead of infants. The Creative Director explains the reason for this change in the video.
Judging from this gameplay footage, the game doesn’t seem to have evolved all that much from Dead Space 2. The core Dead Space gameplay seems to be intact but there doesn’t appear to be any particularly exciting editions to this entry in the series, other than larger set-pieces, and more explosions and gore. In what seems to be becoming increasingly inevitable, developers of big budget horror games are looking to broaden their audiences by augmenting the gameplay, in favor of a more action-oriented demographic.
Dead Space 3, developed by Visceral Games will be available on February 5th in North America, February 8th in Europe and February 15th in Australia, for the Xbox 360, PlayStation 3 and PC.