In the first developer diary entry by developer Crystal Dynamics, executive producer Scot Amos and members of his team discuss the four player co-op mayhem that is to be had in Lara Croft and the Temple of Osiris.
The trailer shows off various abilities that will be at your disposable and features the differences between the four key characters of Lara Croft, Carter Bell, Horus and Isis. Lara and Carter are both archaeologists and can use torches to light dark areas, solve puzzles and find hidden rewards as well as a grappling hook for climbing ledges and traversing treacherous areas like spike pits. The Egyptian god characters Horus and Isis can use staves to interact with glyphs in the environment to solve puzzles and create a bubble like barrier that can provide protection, a way to climb to new areas and even float in water.
Difficulty dynamically scales with the size of your team, so that you can easily enjoy the experience solo or in co-op. Adding in players can increase enemy count, the difficulty of puzzles and also increase the rewards available.
Loot can also be had with gems scattered through the game to unlock rings and amulets to provide enhancements to your character. The gems are only linked to your character, so it can add a bit of a competitive edge to the co-op game as you try to come out on top with the best rewards, but you still need to work together to get through the levels. Rings can provide boosts to your individual character while amulets provide benefits to the whole team, so it is important to upgrade frequently so you can get cool combinations like flaming spread bullets.
Lara Croft and the Temple of Osiris is shaping up to be a solid co-op twin stick shooter and will be available December 9th for PS4, Xbox One and PC.