Choose Between Shaders, See the Latest IGA Asks and More in Bloodstained's January Update


The successfully funded Kickstarter page for the anticipated upcoming action-adventure entry Bloodstained: Ritual of the Night has gotten the first update for the new year.

This time the team has prepared sets of screens showcasing two distinct shaders they’ve developed for the game. The screens highlight different combinations of shaders and you can even vote for your favorites:

Background 1 / Character 1

 Background 1 / Character 3

 Background 3 / Character 1

 Background 3 / Character 3

Additionally, IGA provided some interesting insight into the game’s development, and reasons for different development decisions, such as Miriam’s recent costume change:


Last time, we turned to the backers for input on which shaders to use in the game. Based on that, we’ve gone back and put tons of time into making improvements. In particular, the background we revealed in the previous update was just arranged for our own experimentation; for this update we’ve put much more detail into it. This may make it easier for you to see which direction we’re aiming for.

Of course, as we add more detail to the background the characters become more prone to blending into the background. Some of you have noticed the characters’ proportions changing in the art and early screenshots—we’re making adjustments as we build the game to maximize the contrast between character and background. We’ve made more changes for this update, and adjustments will likely continue as we get farther into development.

One you may notice is that Miriam has two long ribbons attached to her shoulders now. When we tested her original graphic, it was hard to pick her out against the background, because there wasn’t much on her costume that moved or swayed. (The design of her left shoulder has changed, too, as some of you pointed out; this is the reason why.)

For this third shader, we’ve increased the contrast of the background and edited the lighting to polish the overall effect. The first shader also looks different against a more detailed background, so I think there’s a different effect to that one, too. Which one do you guys like? To be honest, opinions are divided within our team!

We spent an enormous amount of time and effort on this third character shader to create an illustration effect. We tried to get closer to the requests of backers who hoped she would look more like the original design illustrations, and when I first saw this shader, I have to admit I was so impressed I actually gasped.

So we’ve compiled a few options of these background and character shaders put together and would like to see what you think. And, as I’ve pointed out in the latest Ask IGA, this will be our final request for art-direction feedback. I’d like to ask for any final thoughts you have now, so we can move forward and start putting things in motion. – IGA

Finally, a new installment of Ask IGA has been released, in which IGA himself talk about narrowing down the number of shader options and answers questions about the visual style:

There’s even more content at the game’s page , such as a podcast featuring IGA and fan art, to name a couple. Bloodstained is due out March of next year.

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Kenneth Richardson

Kenneth is a Graphics and Game Design student who's worked as an author for since June of 2010. His favorite gaming genres are Fighting, Role Playing and Sadistic Action games like Ninja Gaiden and Bayonetta. In addition to gaming, he is also strongly interested in music, fashion, art, culture, literature, education, religion, cuisine, photography, architecture, philosophy, film, dance, and most forms of creative expression.

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