Recently Takashi Tokita — a producer and senior manager at Square Enix, lead designer of Final Fantasy VI and the Director of Chrono Trigger — spoke in an interview about the legendary title, giving us some interesting insight and a bit of his own commentary.
According to Tokita, the game was a huge collaboration effort between developers from Squaresoft and Enix (at that time they were separate and competing companies), which may be a reason for why Square Enix believes it to be sort of untouchable:
It’s probably considered sacred since the companies merged. It was essentially a dream mix between Final Fantasy and Dragon Quest; creating or exceeding what it was in its original form is a very difficult feat.
He also spoke about the general developmental process:
Once everyone was done developing Final Fantasy VI, hordes of staff helped out on Chrono Trigger. At the end, we had a couple hundred working on the game at the same time. It was kind of like a grand festival — it was really fun. [Tetsuya] Nomura was actually creating the environment background pieces in Chrono Trigger — like the courthouse scene, that was created by him. But everyone probably enjoyed how we were able to do things we’d never done with Chrono Trigger. That was the most exciting part.
Finally, Tokita stated his own interest in seeing Chrono Trigger resurrected:
Personally, if there is ever an opportunity, I would love to see a high-quality, high-end version of Chrono Trigger. Or a movie production, or something of the sort.