City Building Game Kingdoms and Castles Announced; Takes to Fig

City Building Game Kingdoms and Castles Announced; Takes to Fig

Developers Pete Angstadt and Michael Peddicord, who between them have worked on games like ABZU, Journey, and Spore, have found a new studio called Lion Shield, as well as announced said studio’s first game Kingdoms and Castles. 

Inspired by games like SimCity, Stronghold, and Banished, Kingdoms and Castles is a city building game where players build a simulated medieval city, while crafting a strategy to protect their peasants from a continually changing and dangerous world.

The following, more in-depth overview accompanied the announcement:

In Kingdoms and Castles, players start out creating small villages, which they expand to thriving cities protected by imposing castles.  As the game progresses, choices about strategic castle expansions, tax policies, farming, industry, religious institutions, defense and other important decisions determine whether their city thrives for fails. Unlike other games that have come before, players in Kingdoms and Castles will both create a city and protect it from danger.  Many other games have focused separately and exclusively on building or defending – not both.

The kingdoms face threats from a dynamic and dangerous world filled with vikings, plague, dragons, bitter winters and other challenges. The player’s strategy will determine if the viking raiders make off with their villagers or if they are stopped, full of arrows, at the castle gates; or if a dragon torches the town’s granary so that people die of starvation in the winter, or are able to boldly defeat the beast. The success of kingdoms depends solely on the player’s intelligence and skill as a city and castle planner.

The Kingdoms and Castles world dynamically changes and evolves throughout the game – seasons change, forests grow and clouds move through the sky, with a variety of algorithms and procedural systems operating behind the scenes to simulate the environment.

Kingdoms and Castles launched a funding campaign on Fig today as well, where it is seeking $15,000 for development (at the time of writing this it has already passed said goal, and is at $21,900). Additionally, you can also support the game on Steam Greenlight.

The game is currently slated to release sometime in Spring 2017 on PC, Mac, and Linux. Below, you can check out the game’s first trailer.