Clash Mini update 4 is the pre-season patch you were anticipating, including a new Expedition as well as many balance changes.

As Supercell has taken down the Clash Mini servers for around 90 minutes, you can have a look at all the changes coming with today's update to the game.

A new Expedition will be available after maintenance, featuring special rewards. Once you complete the Expedition, you will get access to the higher difficulty levels, which deliver even better rewards upon completing the Expedition for another round.

Aside from the Expedition, Supercell is adding the ability to level up your Clans with the new patch. By defeating every Raid boss, you can level up your clan, and once you do, you unlock the higher difficulty levels for the same Raid, featuring better rewards.

Last but not least, you can expect some balance changes as well as daily gifts that will be given to players who play Clash Mini at least once a day.

Below, you can check out the full list of balance changes and reworks in Clash Mini update 4:

Balance Changes

Heroes:

  • Royal Champion
    • Energy cost reduced to 6 from 7
  • Wave Master
    • Base attack speed reduced to 0.6 from 0.7
    • Base HP reduced to 12 from 13

Minis:

  • Spear Goblin
    • Attack speed per upgrade reduced to 0.15 from 0.2
  • Electro Wizard
    • Base attack speed reduced to 0.65 from 0.7
    • The third upgrade: Zzzap + 2s stun duration
  • Royal Ghost
    • The second upgrade: Gain invisible for 2s after attacking 3 times
  • Battle Healer
    • Base HP reduced to 10 from 11
  • Witch
    • Base attack speed reduced to 0.55 from 0.6
    • Basic attack range reduced
  • Wizard
    • Attack speed per upgrade increased to 0.15 from 0.1
    • Base attack range increased
  • Archer
    • Attack speed per upgrade increased to 0.1 from 0.05
  • Skeleton Guard
    • HP per upgrade increased to 3 from 2
  • Magic Archer
    • HP per upgrade increased to 2 from 1
    • Attack speed per upgrade increased to 0.15 from 0.1
  • Mega Knight
    • Skyfall: Damage increased to 2 from 1
    • HP per upgrade increased to 7 from 6
  • Fisherman
    • Base attack speed increased to 0.45 from 0.35
    • Attack speed per upgrade increased to 0.15 from 0.1

Minis Rework

  • Swordsman
    • Base HP increased to 6 from 5
    • New third upgrade: Fish Scale: Gain a shield of 4 for 3s whenever super is cast
  • Miner
    • Base HP increased to 6 from 5
    • New second upgrade: Drain: Attacks gain 1 Dissipate
  • P.E.K.K.A
    • HP per upgrade increased to 5 from 4
    • New third upgrade: Sharp: Heavy Blade gains an additional 25% chance to trigger