Cliff Bleszinski's Blue Streak Gets New Picture; The Division Cover System Developer Hired

By Giuseppe Nelva

July 19, 2014

After the reveal of Cliff Bleszinski’s Blue Streak, Boss Key Productions has started trickling down information and assets about the game, and today we get a new piece of concept artwork, showing a lush forest level.

In addition to the artwork, we also learn that Boss Key hired former Red Storm Entertainment Senior Gameplay Engineer Joshua Parker, who worked on Tom Clancy’s Ghost Recon: Future Soldier and more recently on the cover system of Tom Clancy’s The Division. He’ll reprise the same role on Blue Streak.

According to his Linkedin profile, Parker has extensive experience in creating animation systems like main character animation (Cover System, Main Character Movement, Shooting, Reloads, Hit Reactions), gameplay systems (weapon pick-up, suppression system), and HUD User Interfaces.

It’ll definitely be interesting to see what he’ll manage to achieve on Blue Streak.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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