COD: Ghosts on Xbox 360/PS3 Will Have “Most of the Tech” of The Next-Gen Versions
Fret not, Call of Duty fans: the latest entry in the series may indeed be coming to the next-gen consoles, but luckily it seems that the differences between both versions won’t be all that drastic, according to developer Infinity Ward.
Set for release this fall on current-gen consoles and at a later date for Xbox One and PS4, Mark Rubin (Executive Producer at Infinity Ward) spoke in an interview with IGN and detailed the technical specs for Call of Duty: Ghosts, the newest entry in the long-running shooter franchise.
Speaking on the differences between the current and next-gen versions, Rubin assured that the two versions of the game will apparently have cosmetic differences, but otherwise be very similar. Rubin stated:
“Most of the tech that we’ve put into the new engine will be available on current-gen. There’s some obvious tech that isn’t and can’t be, like the Sub-D, the displacement mapping and the real-time lighting. That’s stuff that is beyond the capabilities of current-gen systems. We spent a lot of time trying to get some of the next-gen features that we were working on into current-gen.”
Specifically, Rubin mentioned the team’s efforts to transfer their developments in sound design from the next-gen version of Call of Duty: Ghosts and implementing that into the Xbox 360 and PS3 versions.
“A good [example] for instance is audio. We created a brand new audio engine for next-gen. [It] had ADSR reverb in real-time so it’s modeling your environment as you move through it: the locational battle chatter, the reactive emitters where, when I throw a grenade, basically the explosion causes other things in the world to move and shake and create noise. So you’ll hear things rattling things behind you even if there was a grenade in front of you. All of that was built into a new engine that we made for next-gen systems but once we had done it for next gen we went back and said we want to try and make this work for current-gen as well. We want to give current-gen players as much of the tech that we’re putting in as we can, so I’m very happy that we actually – for the audio stuff especially – we were able to get that in the new engine for current-gen as well.”
Infinity Ward went further into detail yesterday with the reveal of the multiplayer components of Call of Duty: Ghosts, along with the added news that player progress and stats, along with Season Pass content and purchases, will also carry over from the current-gen versions to the Xbox One and PS4 versions as well.
Get your attack dogs ready, folks.
Call of Duty: Ghosts releases for Xbox 360, PS3, Wii U, and PC on November 5th, with an Xbox One and PS4 release date to be announced.