Code Vein Reveals New Characters and Weapon Types with New Screenshots on Famitsu

The latest issue of Famitsu reveals two new characters and Code Vein's weapon types: swords, greatswords, axes, bayonets and hammers.

on September 27, 2017 12:20 PM

Today’s issue of Weekly Famitsu included a spread on Bandai Namco’s upcoming Souls-like action-JRPG Code Vein, coming quite quite a few new screenshots and a lot of info.

First of all, we meet two new characters. Jack Rutherford is nicknamed “Vampire Hunter.” A revenant feared by both friends and enemies. He used to be a career soldier, and his battle skills are superb. Apparently, he has a deep connection with the hero.

Eva Rou is a revenant who acts alongside Jack at all times. She feels deeply indebted because he once saved her life.

Jack fights with a longsword on top of his Hounds-type blood veil. His reason for helping the hero is unknown. Eva is also a buddy character who can accompany the player, often appearing to support the hero. She fights with a bayonet rifle and the type of her blood veil is not known.

We also see more of the “Queen’s Knight” boss and its deadly attacks. For reference, it’s the one that devastated me when I tried the game last week, so i’m intimately familiar with its attacks.

Moving on, we get a look at the weapon types included in the game.

Longswords are good for hit and run attacks. They’re faster and make enemy strikes easier to avoid, leaving less openings. It’s a good idea to repeatedly approach and then dodge away. Due to their versatility, they are appropriate to respond to various situations.

Axes deliver broad-area attacks that make full use of the length of the handle as an advantage. There are many combos available, and it can take a bit to get accustomed with the attack timing. Compared with the greatsword that also has a long reach, it enables many rotating attacks, and it’s easier to hit a larger part of the surrounding area.

Greatswords are slow, but have a long blade, offering great reach, making it easy to hit enemies around the player and deal high damage. Since enemies in Code Vein also have high offensive power, finding a gap between their actions to push in a heavy slash will be crucial.

Hammers have short reach, but high attack performance, delivering massive destructive power. Since attacks at close range deal more damage, being skilled enough to jump into the enemy’s range is required. If you can continue to attack successfully, you’ll be able to deal a lot of damage in a short time.

Bayonet rifles can attack both in melee with a blade attached to the barrel, and at long range by shooting. They’re unique as they offer ranged attacks, which melee weapons cannot do. In addition, they also provide an unique movement style using sidesteps. It’s fundamental to use different attacks while measuring the distance to the enemy.

Interestingly, we also learn that there is further variety beyond the five types of weapons introduced today. Within each category, there are many different weapons with their own unique skills and attacks. Players will be able to create battle tactics depending on the specific characteristics of each weapon they use.

You can check out the screenshots below, keeping in mind that they come from magazine scans, so quality isn’t perfect. If you want to see more, you  can enjoy a new video showcasing the game’s deep character creation, alongside the first defeat of the Queen’s Knight boss, more gameplay, a story trailer giving us a better look on what the game is about, and me dying over and over during my rather pathetic first attempt at the game.

Code Vein will release worldwide for PS4, Xbox One and PC in 2018.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.