Every Thursday, both Raven Software and Treyarch Studios release a new Playlist Update for Warzone and Cold War. This week will be no different as an update for both games will go live at 10AM PT / 6PM BST.

Thanks to the official Call of Duty Weekly Briefing, we know exactly what to expect in this week's Playlist Update. DualShockers have got all the info you need on what's new in both Cold War and Warzone on May 27.

  • MORE: Warzone Season 3 Reloaded Meta

Call of Duty Weekly Briefing (May 24 - 30)

When Season 3 Reloaded kicked off on May 20, the world of 80s Action Heroes and Call of Duty were fused together. Now, the action continues with the inclusion of Rambo's Gun Game in Cold War.

Rambo's Gun Game

Joining Cold War in the May 27 Playlist Update will be a new spin on the classic Gun Game - Rambo's Gun Game.

The new version of Gun Game will have a rotation of 20 weapons including the Combat Bow, Death Machine, RPG-7, and the War Machine. Each player will also be equipped with a Stimshot for extra chaos.

Other Playlist Changes

The official Call of Duty blog has also stated that Snipers Only Moshpit will make a return, whilst Standoff 24/7 will continue for a second week, and Prop Hunt will become available in the Featured Playlists section.

Gun Game and Stick and Stones will be available in the Quick Play option of the playlists.

Double XP Weekend

Starting from 10AM PT on May 28, every player in Black Ops Cold War will receive Double XP to level up twice as fast. Unfortunately, there won't be any Double Weapon XP this weekend, and the Double XP won't be available in Warzone.

If you want to find out more about what's new in Call of Duty this week, check out the official Call of Duty Weekly Briefing.

Cold War Playlist Update - Patch Notes

The latest Playlist Update is now LIVE in Black Ops Cold War! Check out the official patch notes below. These notes were taken from the official Treyarch Studios website.

GLOBAL

Multiplayer + Outbreak Free Access

  • Free Access available for download, featuring Multiplayer and Zombies modes through June 1st.

Progression

  • Addressed an issue where some players’ Season Levels were capped at Level 182 in the After Action Report and in-game scoreboard.

MULTIPLAYER

Modes

  • Rambo’s Gun Game [NEW]
    • New ‘80s Action Heroes Multiplayer mode available in Featured Playlists.
  • 3v3 Gunfight [NEW]
    • New 3v3 variant of Gunfight mode available in Featured Playlists.
  • Multi-Team
    • Elimination
      • Increased XP values.
      • Enabled map voting in the playlist.
      • Increased the opacity of pings for better visibility. Pings will also be less visible while aiming down sights.
      • Map loading stats that show your performance in Elimination on each map should now properly display the correct stats.
    • UI
      • Enemy pings will now follow the pinged player for 5 seconds. To ping an enemy player, with an enemy player in your field of view, double-tap the left d-Pad button on controller or press the Z key twice on your keyboard.
      • Addressed an issue where the player would sometimes receive a UI error when being downed or killed by the Ballistic Knife.

Medals

  • The “Have a Blast” Medal can now be earned with explosive Scorestreaks.

UI

  • Increased the size of Weapon Mastery badges displayed during Best Play.

Featured Playlists

  • Rambo’s Gun Game [NEW]
  • Die Hardpoint
  • Standoff 24/7 (also available in Hardcore via Quick Play)
  • Multi-Team Elimination
  • Nuketown 24/7 (also available in Hardcore via Quick Play)
  • 12v12 Moshpit (also available in Hardcore via Quick Play)
  • Party Games
  • 3v3 Gunfight [NEW]
  • Multi-Team Moshpit

LEAGUE PLAY

Maps

  • Removed Checkmate from rotation in CDL Search & Destroy.

ZOMBIES

Weapons

  • Wonder Weapons
    • Addressed an issue where players could apply an Ammo Mod to the D.I.E. Wonder Weapons.

Ammo Mods

  • Addressed an issue where the Cryofreeze Ammo Mod visual FX could display on screen when walking backwards.
  • Stability
    • Added stability fixes for Fishing.

Featured Playlists

  • Outbreak
  • Firebase Z
  • Die Maschine
  • Cranked 2: No Time to Crank
  • Dead Ops Arcade: First Person
  • Dead Ops Arcade
  • Onslaught (PlayStation)
  • Onslaught Mystery Munitions (PlayStation)
  • Onslaught Standoff (PlayStation)

Warzone Playlist Update - Patch Notes

Raven Software has just released a new Warzone update alongside the latest Playlist Update. Check out the patch notes for the game settings update as well as the playlist update below.

GAMEPLAY 

  • Cargo Truck spawn rates for Verdansk Solo BR mode have been reduced to 5 (static) from a range of 16 to 20. 
    • This change will take effect when our Playlist update goes live later today.
    • Cargo Trucks are incredibly durable and provide ample cover from enemy fire—which makes them the optimal choice for map rotation. In Solos, players are not keen to unload a considerable amount of their resources into the removal of Cargo Trucks, which would often result in a significant number of them in final circles. The ensuing gameplay allowed players to skirt traditional engagements and created a crutch that put less of an emphasis on end game positioning and gunplay. A substantial reduction in the number of Cargo Trucks in Solos will make whittling them down over the course of the game a feasible and attractive option given their considerably reduced map presence. 

BUG FIXES 

  • Fixed additional map locations in Verdansk that allowed players to reach out-of-bounds areas.
  • Fixed additional collision issues with various elements across Verdansk allowing players to exploit/peek/shoot through them. 
  • Fixed a bug where vehicles could down or kill squad mates. 
  • Fixed an issue in Nakatomi Plaza where the vault access denied audio could be heard throughout the entire building.
    • Because we can’t trust you to realize that once access has been denied, you should walk away from the button and not try again... and over again... and over again
  • Fixed a bug preventing the Ballistic Knife Camouflage skins from unlocking upon completing their respective requirements. 
  • Fixed a bug where the Swat 5mw Laser Sight for Sniper Rifles was not displaying Aiming Stability as a pro. 
  • Fixed the incorrect labeling of Sniper Rifle Echo as Sniper Rifle Delta. 

WEAPONS 

  • Assault Rifles 
    • CR-56 AMAX 
      • Headshot multiplier decreased from 1.62 to 1.5
      • The CR-56 AMAX has continued to display disproportionate levels of dominance over the long-range Assault Rifle space. As we continue our efforts to slowly raise the Time to Kill, we feel the best course of action here is to reduce the power level of outliers rather than increase others to meet it. We believe it will take some time to adjust to a landscape where the CR-56 AMAX is not the undisputed king of long-range automatic weapons, but we feel this will be a net positive given how many more weapons we expect to be introduced into viability with this update. Our hope is that this change will present players with an opportunity to showcase and expand their mastery over a multitude of weapons that had been outclassed by the CR-56 AM. 
         
    • FARA 83 
      • Recoil pattern adjusted 
      • Hip Spread increased 
      • We have not yet settled on the identity of the FARA 83. We would like to see it as a long-range viable Assault Rifle and in that light, we have smoothed out its recoil to be easier to control at range. We are also increasing its Hip Spread so it is slightly less effective in close quarters. This functional overlap is something we want to avoid and will continue to address where we identify it. 
         
  • Tactical Rifles
     
    • Tactical Rifle Charlie 
      • Recoil magnitude decreased 
      • Tactical Rifle Charlie has fallen victim to a bit of an overreduction in efficacy. While we still maintain that Tactical Rifles ride a very thin line between underwhelming and oppressive, we feel that the Tactical Rifle Charlie could be closer to that line. 
         
  • Sniper Rifles
     
    • LW3 – Tundra 
      • Base optic adjusted 
      • We have made some adjustments to reduce the fisheye lens effect. 

ATTACHMENTS 

  • Optics
     
    • Axial Arms 3x 
      • Optic reworked 
         
    • Royal & Kross 4x 
      • Optic reworked 
         
    • SUSAT Multizoom 
      • Optic reworked 
         
    • We feel the impact that these changes will have cannot be understated. We believe optics have been holding back the long-range viability of BOCW Weapons and we expect that these optics adjustments will drastically change that. When optics are too close to the camera, they can cause distracting motions and visual obfuscation and in long-range engagements especially, visual clarity is crucial. We believe with these changes, that an expanded assortment of long-range viable weapons will become available. 
       
  • Muzzles
     
    • Suppressor (LMG) 
      • ADS Speed increased from 2% to 3.5% 
      • Sprint to Fire Speed increased from 4% to 5% 
      • We have seen some reports that the Suppressor appears to be affecting Light Machine Guns negatively, or not at all. We can assure you that is not the case. Considering the test environment frame rate and such small increments, it can be difficult to accurately measure the impact an attachment may have. Notwithstanding, we felt that the values on the LMG Suppressor could use an increase to give them more of a fighting chance in a sea of Assault Rifles.