Season 4 is imminent, and the new update is now available for pre-load for both Cold War and Warzone.

Cold War's Season 4 update went live yesterday and now Raven Software has flicked the switch and begun deploying the Warzone update for all platforms.

The Warzone update deployed on June 16 is a pre-load for Season 4, which will be installable at 9PM PT when the new season goes live.

  • MORE: What's Included In The New Warzone Season 4 Battle Pass?

Cold War & Warzone Season 4

Motorbikes in Warzone, the hand cannon in Cold War, Maur Der Toten in Zombies, what more could you possible need? Season 4 will kick off in both Cold War and Warzone on June 17th, with the official pre-load available right now.

A brand new Battle Pass filled with 100 tiers of goodness will also be available to purchase if you've saved up your COD Points. Don't worry if you don't plan on purchasing the pass, as there will still be free tiers filled with new weapons for players to unlock.

Warzone players will get to take part in the brand new Ground Fall event following the events of Stitch hijacking US satellites and bringing them plummeting to Verdansk.

While Cold War will have plenty of new modes, maps, and even a brand new hand cannon scorestreak. If you're a Zombies player, there will be a new Outbreak region and quest, as well as a new round-based zombies map.

Brace for impact soldiers, Season 4 is imminent.

Cold War Patch Notes

Please note: Warzone patch notes can be located underneath the Cold War patch notes, once released.

Below you will find the Season 4 patch notes for Cold War's Multiplayer mode, to find out all of the changes to Zombies and League Play, check out the official Treyarch Studios website.

GLOBAL

Events

  • Ground Fall
    • "Ground Fall" limited-time event live through 10AM PT June 24.
    • Complete challenges in Black Ops Cold War and Warzone to earn Emblems, Calling Cards, a Weapon Charm, bonus XP, and an Epic Secondary Weapon Blueprint.

Battle Pass

  • New 100-Tier Battle Pass available in Season Four.

Operators

  • Jackal
    • New “Jackal” Operator available at Tier 0 in the Season Four Battle Pass.

Weapons

  • MG 82
    • New MG82 LMG available for free at Tier 15 of the Battle Pass System.
  • C58
    • New C58 assault rifle available for free at Tier 31 of the Battle Pass System.
  • Nail Gun
    • New Nail Gun Special weapon available via in-game challenge in Multiplayer or Zombies, or via unique Blueprint version in the Store.

Weapon Unlock Challenges

  • PPSh-41
    • Unlock Challenge available for the PPSh-41 SMG in Multiplayer and Zombies.
  • Swiss K31
    • Unlock Challenge available for the Swiss K31 sniper rifle in Multiplayer and Zombies.

Weapon Tuning

  • Assault Rifles
    • XM4
      • Reduced range penalty on Suppressor muzzle attachment from 15% to 11%.
      • Reduced range penalty on Agency Suppressor muzzle attachment from 33% to 22%.
    • AK-47
      • Reduced range penalty on Suppressor muzzle attachment from 15% to 13%.
      • Increased range penalty on GRU Suppressor muzzle attachment from 25% to 27%.
    • QBZ-83
      • Increased range penalty on Suppressor muzzle attachment from 15% to 17%.
    • FFAR 1
      • Reduced range penalty on Suppressor muzzle attachment from 15% to 10%.
      • Reduced range penalty on Agency Suppressor muzzle attachment from 33% to 20%.
    • Krig 6
      • Reduced range penalty on Agency Suppressor muzzle attachment from 30% to 25%.
    • Groza
      • Increased range penalty on Suppressor muzzle attachment from 15% to 17%.
    • FARA 83
      • Reduced range penalty on GRU Suppressor muzzle attachment from 33% to 32%.
      • Increased range penalty on Suppressor muzzle attachment from 15% to 20%.

Features

  • Gifting
    • Players can now gift the Battle Pass, Battle Pass Bundles, and Store Bundles to friends in Black Ops Cold War.
    • Get a 60-minute Double Battle Pass XP Token for sending your first gift between June 17 and June 30.
    • Two-factor authentication is required to use the gifting system.
    • Free Bundles, Franchise Store Bundles, and Limited-Time Bundles cannot be gifted.
  • Challenge Tracker
    • Progress toward active Daily Challenges can now be viewed in-game via the Options menu.

Progression

  • Reduced the amount of XP needed to progress through Season Levels in Black Ops Cold WarWarzone, and Modern Warfare.  

Prestige Rewards

  • Added four new Prestige Levels (16-19) and Prestige Rewards:
    • Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip 
    • Level 100: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip 
    • Level 150: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip 
    • Level 190: All Season Challenges Available 
    • Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card 
    • Levels 250 - 1,000: New Prestige Key every 50 levels 

Prestige Shop

  • Additional Legacy Calling Cards from previous Black Ops titles are now available in the Prestige Shop, including the animated "Bacon" Calling Card from Black Ops II, available to players once they reach Season Level 100. 

Music Player

  • Four additional Treyarch music tracks available for the Music Player in the free "Black Ops 4 Mixtape" War Tracks in the Battle Pass System:
    • "Inferno"
    • "Alistair's Theme"
    • "Damned 4"
    • "Reflections"

Main Lobby

  • Updated main lobby theming for Season Four.

MULTIPLAYER

Maps

  • Collateral (12v12) [NEW]
    • New map added to Multiplayer rotation in 12v12 modes.
  • Collateral Strike (6v6) [NEW]
    • New map added to Multiplayer rotation in 6v6 modes.
  • Hijacked (6v6) [NEW]
    • Classic Black Ops II map added to Multiplayer rotation in 6v6 modes.
    • Hijacked 24/7 Featured Playlist available during launch week.
  • Amsterdam (2v2, 3v3) [NEW]
    • New map added to Multiplayer rotation in 2v2 and 3v3 modes.
  • Standoff
    • Updated Hardpoint spawns for P2 and P4 Hardpoints.

Modes

  • One in the Chamber [NEW]
    • Free-for-all party game available in the Party Games playlist collection in Featured Playlists.
    • Players have three lives and a single bullet. Players receive another bullet upon eliminating an enemy. Melee attacks are also lethal.
    • Available weapons include the 1911, Magnum, and Hand Cannon.
    • The first player to reach the score limit wins the match.
  • Multi-Team: Sat-Link [NEW]
    • New Multiplayer mode featuring 10 competing teams of four.
    • Players must reach the Sat-Link marked on their map, power it up, and upload data to satellites in orbit to gain points.
    • Search for crates to collect powerful Scorestreaks and other useful items.
    • The first team to reach the score limit wins the match.
  • Cranked Hardpoint [NEW]
    • Capture Hardpoints to gain points for your team. Eliminate multiple enemies in the same life to earn up to five powerful buffs throughout the match.
    • Capturing a Hardpoint grants a movement speed boost and sets your timer to 30 seconds. When the timer reaches zero, you explode. Extend the timer by earning eliminations and capturing Hardpoints.
    • The timer is paused while on your team's Hardpoint, and kills add 15 seconds to your timer up to a max of 30 seconds.
    • Successive kills grant up to four additional buffs: improved weapon handling, ADS speed, slide speed, and a larger explosion upon death (granted after a five-kill streak.)
    • The first team to reach 200 points, or the most points before time expires, wins.
  • Hardcore Hardpoint [NEW]
    • Now featured in Hardcore Quick Play and Hardcore Moshpit playlists.
  • Multi-Team Elimination
    • Added to the Game Modes Combat Record.
  • Prop Hunt
    • Addressed an issue where some props could have incorrect bullet collision after jumping repeatedly.

Scorestreaks

  • Hand Cannon
    • New Scorestreak available in Multiplayer for 2,800 score.

Season Challenges

  • 20 new Multiplayer Season Challenges available to be revealed and unlocked with exclusive Calling Card and XP rewards. Reveal a new Challenge every 10 Season Levels. Complete all 20 to unlock the Season Four Multiplayer Master Animated Calling Card.
  • Updated the unlock criteria for the "Vehicular Warfare" Season Three Challenge.

Custom Games

  • Added Sprint Recovery Delay setting to General Player settings for Custom Games. This will set the time after a player has stopped sprinting before they are fully recovered and will see the speed benefit of Sprint Takeoff.

Featured Playlists

  • Hijacked 24/7 [NEW] (Also available in Hardcore)
  • Multi-Team: Sat-Link [NEW]
  • Party Games (Now includes One in the Chamber)
  • Face Off 6v6 (Now includes Amsterdam)
  • Cranked Hardpoint [NEW]
  • 12v12 Moshpit (Now includes 12v12 Cranked Hardpoint)
  • Nuketown 24/7 (Also available in Hardcore)
  • Gunfight Blueprints
  • Multi-Team: Elimination

Warzone Patch Notes

Below you will find the official patch notes for Warzone Season 4, taken from the Raven Software website.

MAP

  • Red Doors have appeared in Verdansk
  • Downtown Tower is now under new management
  • New Gulag: Hijacked
    • This plywood re-creation of the yacht’s central area will replace the current “Standoff Gulag”.
       
  • New Satellite Crash POIs added:
    • Krovnik Farmland
      • Right in the middle of some poor farmer’s crops is one crashed satellite, its fuselage split into multiple parts amid the field. 
         
    • Bloc 18
      • Closer to the once-sleepy village near the Salt Mines lies another downed satellite. Its location leaves it open to Operators parachuting down from the Radar Array.
         
    • Bloc 16
      • Deep within the Gora riverbed near the Airport Control Tower, a more intact satellite sits ready to be explored.
         
    • Gora Bridge
      • Spanning the Gora River between Downtown Fire Station 12 and the Promenade Fairgrounds, this bridge saw a direct impact from the downed satellite, taking a chunk out of its brickwork.

GENERAL

  • Added 120hz support for PS5
    • Requires HDMI 2.1
       
  • Downed Players who disconnect now provide kill credit and drop loot. This includes Players who disconnect during a Finishing Move.
  • Progression Challenges – Font size for Challenges and their descriptions has been increased.
  • Addition of 8 new LGBTQIA+ Pride flag Calling Cards. 
    • Awarded to all Players for free! These cards will automatically show up in your Barracks.
    • These 8 cards are available in addition to the existing 6 Pride Calling Cards for a total of 14 Pride flags represented in-game Happy Pride month! As a part of our celebration, we have added 8 new flags for free for all Players! Diversity and inclusion are important, and we are excited to expand our in-game representation of LGBTQIA+ identities in honor of Pride month.

GAMEPLAY

  • New Vehicle: Dirt Bike
    • Terror on two wheels arrives in Warzone. Ramp up your off-road antics with this extremely maneuverable scrambler, scattered across Verdansk and ready to use at the start of a match.
      • Speed - Faster than all vehicles, including the ATV.
      • Handling - Drifts at high speeds. Offers finer control at lower speeds. Mastery is key. 
      • Durability - Low; same health as the ATV.
      • Capacity - Two Operators: one driver and one passenger. Next to no room to “stack” Operators atop it, such as with the two-passenger ATV.
      • Trophy System Placement - Must stand atop the bike to place a Trophy System; can fit one on the saddle or on front/rear fenders.
         
  • Loot that spawns across Verdansk has been adjusted as follows…
    • The C58 (BOCW) and MG 82 (BOCW) can be found in the loot pool
    • Combat Bow Killstreak has been added to the loot pool
    • Self-Revive spawn rate has been reduced
  • 1911 (BOCW) starter Handgun now requires three hits to gain bonus Finisher damage instead of two.
    • This change will increase the number of melee hits needed for this Weapon to down an enemy at 200hp by 1.
  • Snapshot Grenade
    • Reveal duration increased from 1.25 to 2 seconds.
    • Hit enemies are now also revealed to your squad.
       
  • Custom Mods
    • Custom Mods have been enabled for BOCW Weapons. This will allow you to name and save up to five custom Weapon builds as Blueprints.
       
  • Some thoughts on the Specialist Token...
    • We want exciting items like the Specialist Token in Warzone. However, the ease and consistency of its acquisition was problematic. Ideally drop locations are allowed to be chosen dynamically based on several factors like circle location, infil route, and Player preference. When we introduce an exclusive, powerful item that can only be obtained at one location, it may have a warping effect on gameplay that can diminish early game strategy. We would also like to ensure there is excitement surrounding opening caches or completing Contracts no matter where you are on the map. In order to achieve that, we need to have items that are exceedingly rare but do not have targeted methods of acquisition. We may see the Specialist Token again, perhaps sooner than you might think—but it will be rebalanced in such a way that it offers neither Weapon perks nor drops on death.

BUG FIXES

  • Fixed some instances of Dev Error 5573 related to using the CARV.2 (BOCW).
  • Updating Challenges that referred to the Quarry to correctly indicate the Salt Mine.
  • Fixed an issue where a Player’s downed movement speed would remain at a slowed state after being partially revived by a teammate.
  • Fixed issue with the Tactical Rifle Charlie (BOCW) causing some Operators to have their heads disappear when using tactical equipment.
  • Fixed an issue where the "Gas closing in" voiceover was playing on infill for Resurgence Trios playlists.
  • Fixed an issue where Scavenger Contracts would sometimes spawn inside the bridge near Stadium.
  • Fixed an issue where Plunder Contracts were not properly showing Contract instructions and rewards.
  • Fixed an issue where muzzles on the FARA 83 (BOCW) Weapon icon were misaligned.
  • Fixed an issue where Players could survive a Finishing Move if they had just started using an ascender.
  • Fixed an issue where pings on enemies would disappear and no audio would play.
  • Fixed an issue with the lighting during the infiltration sequence of Rebirth Island.
  • Fixed an issue in the corners of one of the buildings in Rebirth Island that caused a sun glare effect when GPUs run at high temperatures.
  • Fixed several missing collision map exploit issues in Rebirth Island.

UI/UX, Social, & More

  • Friends List now has improved responsiveness.
  • Added the ability for Players to favorite up to 14 Operators.
  • Added the ability to filter Operators by favorites and sort according to faction.
  • Added the ability for Players to preview skins from the customization menu (accessible only for unlocked Operators).
  • Added the ability to allow Players to Play Again with Team, allowing them to stay connected with Players who aren’t in their party.

WEAPONS

  • New Weapons (BOCW)
    • MG 82: Light Machine Gun (Launch Week)
      • Obtain the MG 82 for free and ready to use in Black Ops Cold War and Warzone at Tier 15 of the Season Four Battle Pass.
         
    • C58: Assault Rifle (Launch Week)
      • Obtain the C58 for free and ready to use in Black Ops Cold War and Warzone at Tier 31 of the Season Four Battle Pass.
         
    • Nail Gun: Submachine Gun (Launch Week)
      • Obtain via unlock Challenge or via Blueprint in the Store.
         
    • Baseball Bat: Melee (Launch Week)
      • Obtain via unlock Challenge or via Blueprint in the Store.
         
    • OTs 9: Submachine Gun (In-Season)
      • Obtain via unlock Challenge or via Blueprint in the Store.
         
    • Mace: Melee (In-Season)
      • Obtain via unlock Challenge or via Blueprint in the Store.

In a future patch, we will be making sweeping balance changes to Weapons. Let us take a moment to discuss the philosophy behind that decision. At a high level, Warzone is a game about engagements. The more time we allot to mechanical and strategic expression within engagements, the higher the ‘skill ceiling’ and the longer our personal journey of mastery. We believe the frequency of those engagements and how we navigate them heavily contributes to the overall level of fun. We want to enable more escapes from impossible situations, moments of finesse, epic outplays, and opportunities to flex exquisite marksmanship. Due to some Weapons being far more lethal than others in their class, we feel a reduction in the efficacy of those outliers is necessary. We expect these changes will bring the average Time to Kill up by approximately 60 to 100 milliseconds. These changes will not only increase the overall capacity for skill expression, but should also introduce some Weapons into viability that have not yet had a chance to shine.

We will begin laying the groundwork for the upcoming balance overhaul with the following adjustments:
 

  • Assault Rifles
    • CR-56 AMAX (MW)
      • Upper Torso Damage multiplier decreased from 1.2 to 1.1
      • The real strength of the CR-56 AMAX (MW) layed in its long-range viability and the consistency of its Time to Kill. While we have made several moves to reduce its power level, the third time is in fact, the charm. We love the CR-56 AMAX (MW) and we will likely see it return in the future when the massive balance overhaul takes place. Though for now, we would like to shake up the long-range space and see what rises to the top.
    • Groza (BOCW)
      • Minimum Damage increased from 18 to 23
      • Upper Torso Damage Multiplier increased from 1.1 to 1.2
      • Lower Torso Damage Multiplier increased from 1 to 1.1
      • Maximum Damage range decreased by 12%
      • As a relatively slow-firing, low damage Assault Rifle, it is no surprise that the Groza (BOCW) has underperformed since its preemptive balance adjustment at the beginning of Season Three. This tune up should put it in a solid position in short to mid-range mobility based AR builds.
    • Assault Rifle Golf (MW)
      • Neck Damage Multiplier increased from 1 to 1.5
      • Upper Torso damage multiplier increased from 1 to 1.2
      • We would like to avoid increasing the power level of a Weapon to a point where we would need to reduce it shortly after in the following balance overhaul. With that being said, the Assault Rifle Golf (MW) may soon see another power increase in the near future, but we think an improvement to its average Time to Kill is a good place to start.
         
    • XM4 (BOCW)
      • Neck Damage Multiplier increased from 1 to 1.5
      • We consider increases to Neck Damage Multipliers a small buff realistically, as they make landing headshots only slightly more likely. We feel the XM4 (BOCW) is close to being in a great spot and we are aiming for this change to get it there.
  • Handguns
    • AMP63 (BOCW)
      • Maximum Damage increased from 30 to 33
      • Second Damage range increased by 14.3%
      • Upper Torso Damage Multiplier increased from 1 to 1.1
      • Extremities Damage Multipliers increased from .9 to 1
      • Head Damage Multiplier decreased from 1.4 to 1.3
      • The AMP63 (BOCW) did not have its fastest Time to Kill improved by these changes. Rather, its TTK breakpoints were shifted around and its Second Damage range was pushed out. A move we felt was necessary to help offset its limited magazine capacity and rate of fire. These changes should provide another compelling Secondary Weapon option alongside the Sykov (MW) to complement non-Overkill loadouts.
  • Melee
    • Ballistic Knife (BOCW)
      • Projectile Velocity increased by 25%
      • Neck Damage Multiplier increased from 1 to 1.3
      • Upper Torso Damage Multiplier increased from 1 to 1.23
      • Move Speed increased by 1.3%
      • The Ballistic Knife will become a desirable selection for melee aficionados following these changes. With additional mobility, improved Projectile Velocity, and more generous locational multipliers—letting someone wielding the Ballistic Knife get too close is a mistake you will only make once… or twice per game. 
  • Shotguns
    • Streetsweeper (BOCW)
      • Maximum Damage range decreased by 24%
      • Second Damage range decreased by 18%
      • Third Damage range decreased by 7%
      • Move Speed decreased by 1%
      • The Streetsweeper (BOCW) has one of the best short-range kill death ratios of any Weapon in Warzone. The issue is with the right Attachments that lethal range could be stretched out further than we would like. The Streetsweeper (BOCW) will still be very deadly, but will now require you to be a few steps closer to your target to maximize its effectiveness.
  • Sniper Rifles
    • Sniper Rifle Charlie (BOCW)
      • Bullet Velocity increased by 7.7%
      • Upper Torso Damage Multiplier increased from 1.1 to 1.25
      • Lower Torso Damage Multiplier increased from 1 to 1.15
      • In a previous patch, the Sniper Rifle Charlie (BOCW) underwent a change to its identity. Now, as a slower firing Sniper Rifle, we feel it is necessary to increase its Damage and Bullet Velocity to compensate more adequately. We will be keeping a close eye on it to ensure it occupies this role successfully.
    • Swiss K31 (BOCW) 
      • Base Optic functionality improved
      • Base Reticle updated
  • Submachine Guns
    • Submachine Gun Alpha (MW)
      • Upper Torso Damage Multiplier increased from 1 to 1.1
      • Maximum Damage range increased by 10%
      • The Submachine Gun Alpha (MW) has a ludicrously fast Time to Kill when landing all headshots within its Maximum Damage range. However, outside of those two conditions, it performed far less reliably than its peers. While we do not expect this change to jettison the Submachine Gun Alpha (MW) to the top of SMG viability, we are positioning it to excel in our upcoming balance overhaul.
    • Bullfrog (BOCW)
      • Ironsights ADS position adjusted
      • These changes should allow for better ADS visibility without optics.
    • KSP 45 (BOCW)
      • Maximum damage range increased by 16.6%
      • Extremities multipliers increased from .9 to 1
      • The KSP 45 (BOCW) has a fast Time to Kill potential. Insomuch that when considering how to increase its effectiveness, we were concerned not to push it too hard, for fear of making it dominant. It is understandable why one would steer clear of a short to mid-range burst-fire Weapon considering how low the margin for error is in that engagement range. However, two well placed bursts with the KSP 45 (BOCW) will put someone out of commission faster than you might expect.
    • Milano 821 (BOCW)
      • Maximum Damage increased from 34 to 36
      • Minimum Damage increased from 25 to 30
      • Maximum Damage range increased by 23%
      • Upper Torso Damage Multiplier increased from 1 to 1.2
      • Lower Torso Damage Multiplier increased from 1 to 1.1
      • Extremities Damage Multipliers increased from .9 to 1
      • The Milano 821 (BOCW) needed a lot of love for it to reach a semi-viable state. We will see how it shapes up over the first half of Season Four and make any necessary changes at that time.
    • Submachine Gun Echo (MW)
      • Maximum Damage increased from 34 to 35
      • Extremities Damage Multipliers increased from .9 to 1
      • Much like its BOCW counterpart, the Submachine Gun Echo (MW) relies heavily on well-placed shots. These changes should make it a tad more forgiving.
  • Tactical Rifles
    • DMR 14 (BOCW)
      • Recoil magnitude decreased
      • Even after its falling out, the DMR 14 (BOCW) is still a respectable choice with the right Attachments. A little bump to help stay on target at a distance should help the DMR 14 (BOCW) hold its own in the face of fierce mid to long-range competition.

ATTACHMENTS

  • Barrels
    • Combat Recon (Snipers)
      • Pelington 703 (BOCW)
        • Bullet Velocity increased from 42.5% to 47.5%
      • Sniper Rifle Charlie (BOCW)
        • Bullet Velocity increased from 42.5% to 50%
           
      • Swiss K31 (BOCW)
        • Bullet Velocity increased from 43% to 50%
           
      • LW3 - Tundra (BOCW)
        • Bullet Velocity increased from 42.5% to 44%
           
      • ZRG 20mm (BOCW)
        • Bullet Velocity increased from 42.5% to 43%
           
    • These changes will bring the longest BOCW Sniper barrels much closer to parity with Modern Warfare equivalents.
    • Ranger (Assault Rifles)
      • Now increases Bullet Velocity by 50%
      • Now increases Vertical Recoil Control by 15%
      • Now increases Hip Spread by 20%
         
    • Takedown (Assault Rifles)
      • Now increases Effective Damage Range by 35%
      • Now increases Horizontal Recoil Control by 15%
      • Now increases Hip Spread by 20%
         
    • Reinforced Heavy/Match Grade (Assault Rifles, Light Machine Guns)
      • Now increases Bullet Velocity by 25%
      • Now increases Effective Damage Range by 17.5%
      • Now increases Horizontal Recoil Control by 7.5%
      • Now increases Vertical Recoil Control by 7.5%
      • Now decreases ADS Move Speed by 10%
      • Now decreases Sprint Speed by 2.5%
      • Now decreases ADS Speed by 3%
      • Now increases Hip Spread by 25%
         
    • Task Force/Spetsnaz RPK/CMV Mil-Spec (Assault Rifle, Light Machine Guns)
      • Now increases Bullet Velocity by 50%
      • Now increases Effective Damage Range by 35%
      • Now increases Horizontal Recoil Control by 15%
      • Now increases Vertical Recoil Control by 15%
      • Now decreases ADS Move Speed by 20%
      • Now decreases Sprint Speed by 5%
      • Now decreases ADS Speed by 6%
      • Now increases Hip Spread by 30%
         
    • Recoil Control has long been a detractor to the long-range viability of BOCW Weapons. These changes will help alleviate that and provide a more diverse selection of Weapons in that engagement space. 
       
  • Optics
    • Most BOCW Reticles have been updated.
    • Axial Arms 3x
      • Optic position shifted
    • Royal & Kross 4x
      • Optic position shifted
  • Underbarrels
    • Bruiser Grip (Snipers)
      • Aiming Stability increased from 10% to 19%

OPERATORS

  • Roze’s Rook skin has received material updates to increase visibility.
  • New Operators
    • Jackal: Warsaw Pact (Launch Week)
      • Get access to Jackal for use in Black Ops Cold War and Warzone at Tier 0 in the Season Four Battle Pass and unlock an additional Ultra-Rarity Jackal Operator Skin at Tier 100. 
    • Salah: NATO (In-Season)
      • Get access to Salah as part of the new Season Four Store Bundle offerings.
    • Weaver: NATO (In-Season)
      • Get access to Weaver as part of the new Season Four Store Bundle offerings.