Conan Exiles Runs at 900p, 30 FPS on Xbox One; Director Gives Update on PS4 Development

Conan Exiles Runs at 900p, 30 FPS on Xbox One; Director Gives Update on PS4 Development

If you're wondering how Conan Exiles will look on your Xbox One, Funcom shared some information, and here you can get a rough idea.

Funcom’s Conan Exiles is about to be released as part of the Game Preview program on Xbox One, and many are probably wondering what kind of visuals they can expect.

Today DualShockers had a chat with Game Director Joel Bylos, and he asked him exactly that.

Bylos played the Xbox One version just yesterday, and the game ran at “relatively stable 30 frames per second” at 900p native resolution. It’s worth mentioning that the UI is rendered at 1080p, and that the overall level of detail is “roughly equivalent” to Medium on PC, with “some settings tweaked one way or the other.”

The team also redone the control scheme to match the console, added new UI features.

Bylos clarfied that this is still a Game Preview title, so there is room for improvement, but it’s already running pretty solidly.

He also mentioned that the team is working “peripherally” on the PS4 version of the game, as a lot of the work done for the Xbox One version will also work on PS4, but they haven’t started working on specific PlayStation Network protocols and things like that.

In order to give you a rough idea of what the game might look like on Xbox One, below you can see two screenshots just taken from the PC version set at 900p resolution and Medium detail. Keep in mind, though, that this is an approximation, as Bylos explained that not all the settings are a 1-to-1 reproduction of meidum.

The Xbox One Game Preview launch will happen on August 16th, alongside the release of “The Frozen North” expansion. The game will launch fully on PC, Xbox One and PS4 in Q1 2018.

If you want to see more, you can check out the latest reveal of the expansionearlier trailers for the Xbox One version and the new biome, alongside our hands-on preview, and our recent interview with Creative Director Joel Bylos.