Conan Exiles Fully Reveals New Expansion “The Frozen North” Ahead of Xbox One Launch

Conan Exiles Fully Reveals New Expansion “The Frozen North” Ahead of Xbox One Launch

Conan Exiles is ready to expand with "The Frozen North," which will come alongside the Xbox One Game Preview launch.

Today Conan Exiles developer Funcom fully revealed the upcoming expansion The Frozen North.

The expansion will be released for free to all players on PC, and will be included in the Xbox Game Preview launch on Xbox One that will come in the same day.

It comes with a new landmass to the north of the existing Exiled Lands, increasing the size of the game’s world by 70%. We also get a new cold-climate biome and a weather system that prompts players to seek shelter from heat and cold, to dress accordingly, or to drink alcohol to keep themselves warm.

New gameplay mechanics like fish traps, beekeeping, and cooking, brewing, and a new crafting system are also introduced, together with two new construction tiers to brave the ice of the north. We even get beards, at long last.

Last, but certainly not least, a new god is coming, and it’s Ymir, the Lord of Storm and War.

Creative Director Joel Bylos accompanied the announcement with a comment:

“This expansion update does not just mean more content and more features. The team has also worked extremely hard to make sure this release brings with it significant improvements to core aspects of the game such as combat, artificial intelligence, and more. These improvements, in addition to the twenty-eight updates we have already introduced to the game over its six months in PC Early Access, mean this version of Conan Exiles is bigger, and even more importantly, better than ever before.”

The expansion and the Xbox One Game Preview launch will happen on August 16th. The game will launch fully on PC, Xbox One and PS4 in Q1 2018.

Below you can check out a video showcasing the new features, and a batch of screenshots.

If you want to see more, you can check out earlier trailers for the Xbox One version and the new biome, alongside our hands-on preview, and our recent interview with Creative Director Joel Bylos.