One Hour of Conan Exiles Gameplay Shows How you Enslave NPCs, Player City and More; Map Revealed

on December 16, 2016 3:41 PM

Funcom showcased today about an hour of gameplay of its upcoming open world survival game Conan Exiles. 

The video, narrated by Creative Director Joel Bylos and Community Manager Jens Erik Vaaler, is the sequel of another shown two weeks ago, which shown the beginning of the adventure in the world of the game, including character creation.

Since Conan is all about crushing your enemies, see them driven before you and the lamentations of their women, today we get to see how you capture NPCs, slap them on the wheel of pain to break their will, and then turn them into thralls.

Thralls are basically NPC slaves that can perform different tasks for you depending on their personal abilities: some are archers that you can put on the walls to defend your settlement, some are blacksmiths to help you craft, others are dancers, that will entertain you (and help you mitigate the corruption accumulated by visiting terrifying dungeons that will challenge your sanity), and so forth.

Speaking of settlements, we also get to see a player-built city, and looks like it definitely brings base-building to a rather enjoyable scale. Combat was also showcased, on top of plenty of crafting.

Incidentally, we also get the first look at the map of the desert biome that will be available in Early Access. Bylos mentioned that after that phase the map will be expanded, and we know that different biomes will be coming. You can see that at the bottom of the post, under the video. Keep in mind that the footage is pre-alpha, so you’ll see some hilarious AI bugs and ragdoll physics that still need to be tweaked.

Conan Exiles will enter Early Access on Steam on January 31st and Xbox One Preview in the spring.

If you want to see more, you can check out the latest trailer, that focused on how you survive and conquer in the world of the game.


 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.