Conan Exiles Gets First Dungeon, Oceanian Servers and More in New Large Update

Conan Exiles Gets First Dungeon, Oceanian Servers and More in New Large Update

Today Funcom released a new update to its online survival game Conan Exiles, bringing even more content to the table.

Below you can read the full update notes, with the most sizable addition being the game’s first real dungeon, named “The Dregs.”

TL;DR (Patch Highlights)
  • NEW CONTENT: Added a new dungeon “The Dregs”
  • Re-enabled the hammer secondary attack
  • Disabled 2H spear secondary attack
  • Further tweaks to NPC camps (especially capitals) to allow them to respawn even if players have built close by
  • Binding to a bedroll now respawns player correctly on death
  • Upgrading foundations no longer destroys placeables on them
  • Fixed a case where stackable items (arrows) in a container would disappear on server restart
  • Fixed a client crash when having a thrall in your inventory and attempting to dye an armor piece
  • EXPLOIT FIX: It is no longer possible to build floating buildings which lack the necessary stability
  • EXPLOIT FIX: Fixed a case where you could duplicate Avatars
  • EXPLOIT FIX: Fixed armor duplication on unconcious bodies
  • Imps, ostriches and other non-humanoids no longer go bonkers if you hit them with a truncheon
  • Fixed some cases of disappearing items
  • The True Names of gods will now decay within 48 hours
  • Fixed problems with the character legs during attack, crouch and gathering animations
  • If you put stackable items (arrows) in a container and restart the server stacksize should no longer be set to 1
New dungeon
  • NEW CONTENT

    Added “The Dregs” which is a level 10-20 group encounter, soloable at level 30+

  • Added new recipes which can be obtained from exploring the new dungeon
  • Added new armor and melee weapons recipes
  • Added new ranged ammunition recipes
  • Added new consumables recipes
  • All reptiles now drop reptile hide
  • Added several chests of different tiers to the dungeon
General Bug Fixes and Improvements
  • EXPLOIT FIX: Fixed a case where you could duplicate Avatars
    Fixed a client crash when having a thrall in your inventory and attempting to dye an armor piece
  • Lootbags now properly allow you to add to a stack during looting
  • Equipped items can now also show tooltips
  • Overlapping structure pieces can no longer be made to float
  • Stability now propagates correctly across pillars. Lowest pillars support higher pillar
  • Upgrading foundations no longer destroys placeables on them
  • Fixed some cases of disappearing items
  • Fixed invisible collision on Blacksmith’s Benches
  • Blacksmith Benches no longer play audio if no thrall is present
  • Imps, ostriches and other non-humanoids no longer go bonkers if you hit them with a truncheon
  • Trophies and wall lanterns can be placed correctly on walls
  • Fixed a client crash if you died with a thrall in your inventory
  • It is no longer possible to summon an Avatar while in mid air
  • The True Names of gods will now decay within 48 hours
  • Binding to a bedroll now respawns player correctly on death
  • EXPLOIT FIX: Fixed armor duplication on unconcious bodies
  • If you put stackable items (arrows) in a container and restart then stacksize should no longer be set to 1
  • Yellow Lotus Potions no longer duplicate if moving out of render range
Balance and Gameplay Fixes
  • NPCs in camps should ignore land claim system
  • Lootbags no longer give shelter
  • Interaction System now selects objects closest to center of the screen
  • Disabled 2H spear secondary attack
  • Re-enabled the hammer secondary attack
  • It should now be easier to interact with loot bags dropped on trebuchet foundations
  • Thrall armorers (especially tier 3 and 4) now have more recipes
  • Trebuchet can no longer inflict damage to structures during PvP and PvE time restrictions
  • Added warning notification before you start to take damage from hunger or thirst
Visual Improvements
  • Fixed problems with the character legs during attack, crouch and gathering animations
  • Fixed several trees which looked like they had underwater animations in the distance
  • NPCs (and Hyenas in particular) should no longer shake/move when attacking in close proximity to another NPC
  • Fixed certain building pieces disappearing at long range
  • NPCs now animate correctly at distance on local play
Performance and Tech Fixes
  • Disabled moonlight during day
  • Fixed a server crash when attacking indestructible structures with Avatars
Text and Localization
  • Added tooltip to server settings panel
  • Additional localization for RU, PL and BR translations
Character creation
  • Added better descriptions to the gods
  • Various GUI and text fixes
  • Fixed problems with color picker for eyes

If reading that whole wall of text is too much for your taste, you can get a look at the new dungeon and loot in the video below, alongside a couple of pictures for the new armor set.

If you’re in Oceania, there’s more good news, as six official servers have also been implemented in the region.

Incidentally, if your internet isn’t super-fast and you want to play by this evening, you may want to start the update, because it’s a big one, weighing 9.6 gigabytes.

If you want to hear more about future updates, you can check out our recent interview with Director Joel Bylos.