Constantly Updating a Game Means “We Would Not End Up With a Game at the End of It”; Peter Molyneux on Early Access

on March 19, 2014 8:51 AM

The constant updates that are a staple of the Steam Early Access system are detrimental to game development, Peter Molyneux has said.

Speaking in an interview with Gamasutra, he noted that while the Early Access system can be a useful way to bring in revenue, there’s a detrimental impact on development, as it becomes all about reaction.

We realized that if we continued updating on a weekly basis, we would not end up with a game at the end of it. We’d just end up reacting all the time.

He pointed to his own title Godus, which instead of immediately reacting to complaints from players, took several months to overhaul some of the game’s systems. During this time, players began to complain about the lack of updates to the game. Molyneus also said that he loved the freedom that becoming an indie developer had returned to him, compared to the “death” that AAA development brought to his design and innovation.