Creative Assembly Granted Access to Fox’s Vault for Alien: Isolation Development

on January 14, 2014 1:21 PM

I have to admit, I am still surprised that nearly just a year after the release of the critically-panned Aliens: Colonial Marines, that there would be yet another title on the way. However, if films like The Incredible Hulk and Man of Steel (to an extent) have shown us anything, it is that if you double down on an intellectual property and make an outstanding film (or in this case, a game), then the fans and public will forgive you. Over the course of the development of Alien: Isolation, the developers have had a chance to learn from the mistakes of their game’s predecessor, and were even granted access to Fox’s vault to look at material never-before-seen from the production of the 1978 film, Alien.

According to Creative Assembly’s Alistair Hope, their team knows more about Alien than any other developer. This is augmented by how their game has been informed by their aforementioned recent visit to the Fox vault, which has influenced their work on the game’s lighting and costumes, among other aspects. “There was quite a lot of that didn’t make it into the film for quality or budget reasons,” UI Artist Jon McKellan told Edge, “Lots are just variants of themes that did make it in, like these iconic Nostromo patches and the little pin badges they wear; there are lots of variants of those. We’ve got those sketches, and you can put them together to see what [Ron Cobb] was thinking when he made them.”

As for the lighting, Mr. McKellan explained that, “In Alien and other movies of the time, you’re seeing red, green and blue making up the pattern of noise over a blue object, but in a modern effects-driven film like Transformers, it’s all corrected. It’s a pure blue. What’s happening in Transformers is you have a grain on the film and they’ve colourised on top, but what’s happening in Alien is that they filmed something blue and you’ve got the grain on top of everything. So, of course, we apply our noise grain [in] postprocessing after the colour”

Alien: Isolation is being developed by Creative Assembly and will be published by Sega for the PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC later this year.

 /  Staff Writer
David has been a gamer since childhood and enjoys games that are able to deliver fun and intricate gameplay alongside compelling and emotional narratives. He's also a huge fan of film, television, comic books, and literature. David has his B.A. in English Language Arts from CUNY John Jay College.