Creative Assembly Shows What Alien: Isolation Could Have Looked Like in Third-Person through GDC Panel Footage
With events like GDC and PAX East taking place this week in the US, attendees get to enjoy one of the best pleasures of going to the annual conventions and exhibitions through panels, where show attendees can get in depth with developers and creators of the games we love – case in point, an enlightening look at the many forms Alien: Isolation took with developer Creative Assembly.
During a panel at this week’s GDC 2015 with Creative Assembly’s Alistair Hope, creative lead on Alien: Isolation, a post-mortem panel on the successful horror-action title showed footage of the game’s production, and in particular, also showed a scrapped alternate camera angle with the game running as a third-person title more in the traditional vein of games like Resident Evil 4 and Dead Space.
As an experiment to initially try and emulate trends in the horror genre as many successful horror series have stuck to the third-person perspective, Creative Assembly and Hope decided instead to use the game’s original vision as a first-person title to increase the tension of its classic Alien experience, with footage from the panel captured by Destructoid and available to view below.
Alien: Isolation is currently available on PS4, Xbox One, PS3, Xbox 360, and PC – you can check out the video below for a look at what Alien: Isolation would have looked like in third-person: