In an interview with PlayStation Magazine via RespawnFirst, Crystal Dynamics' Shaun Escayg says he expected backlash for Marvel's Avengers.

"When I got on it was still pretty early, they had a sort of framework, and my approach was finding the true struggles of each character, and how that pushes the story along, how that affects their ability to play, how that affects their ability to evolve," says Escayg, a writer on Marvel's Avengers.

Prior to working on Marvel's Avengers, Escayg worked on narrative-driven projects such as Uncharted and The Last of Us. Escayg goes onto say he wanted to create a game world that fans can invest themselves in.

"This is 80 years of Marvel history to play with, and you know, a lot of people forgot, but when the movies first came out, there was an uproar from fans," continues Escayg. "Like 'this is not how Iron Man speaks!' And now we face the same thing with the game. We kind of anticipated that."

Recently, Square-Enix announced it would be delaying the game from May 15 to September 4, 2020. By delaying it, Crystal Dynamics can add more polish and tweak the game some more until it comes out. Alongside delaying Marvel's Avengers, they also announced a delay for Final Fantasy VII, with a new April 10 release date instead of March 3.

The game will have players taking control of the main Avengers such as Black Widow, Captain America, and Iron Man. Alongside them, the game lets you play as other Marvel characters such as Ms. Marvel. Additionally, Crystal Dynamics has talked about how the game's main story will take 30 hours to complete.

Marvel's Avengers launches on September 4 on PlayStation 4, Xbox One, PC, and Google Stadia. The game is available for preorder on Amazon now. While we wait for it to launch, you can watch the announcement trailer Marvel's Avengers below.