Cyberpunk 2077 Adds Developer QLOC to Team, Will Support in Development and QA
QLOC will be working with CD Projekt Red to develop and quality test Cyberpunk 2077. Good news considering the massive delay and studio crunch.
Cyberpunk 2077 has been in the hotseat recently, first with announcement that the title’s release has been pushed back to September and then the reveal that the developers will continue to experience studio crunch to ensure the game’s release. So the news that QLOC will be working with CD Projekt Red on Cyberpunk 2077‘s development and testing is a positive sign to say the least:
Exciting news from #QLOCdragons! We are providing support on the development and testing of Cyberpunk 2077! Next stop: Night City! Wick-ed entertainment guaranteed!#QLOCprojects #CDPROJEKTRED #Cyberpunk2077 #Development #QA #gamedev pic.twitter.com/U0qTnq3kRxAdvertisement
— QLOC (@qlocsa) January 24, 2020
QLOC is a team that focuses on co-dev, porting, remastering, quality assurance, and localization. Last year alone they worked on Tales of Vesperia: Definitive Edition for PC, PS4, Xbox One, and Nintendo Switch, did QA testing for Metro Exodus, worked on Nintendo Switch ports of Hellblade: Senua’s Sacrifice followed by Dragon’s Dogma: Dark Arisen and the PC port of Mortal Kombat 11. They also finished the PC port of Yakuza Kiwami 2 earlier in 2019. Needless to say QLOC is a very experienced company with a lot of talent, so their contribution to Cyberpunk 2077 is sure to be a fantastic one.
Concerning the delay of the game itself, once the rumors started circulating about the causes Cory Barlog, Creative Director at SIE Santa Monica Studio and known for his work on the God of War series, spoke up in a multi-tweet thread about delays caused by optimization. “EVERY game runs badly until you optimize for the hardware in the final push before gold. GAMES ARE VERY UGLY, FOR A LONG TIME, UNTIL THEY ARE NOT. Traditionally, that is right near the end. This is due to the absolutely fucking bananas level of complexity and moving pieces required to make any game today.” Philipp Weber, a Senior Quest Designer at CD Projekt Red, later confirmed that to be the case.
Some of the other developers had already taken to Twitter to assure fans that the delay would be worth it. Senior level designer Miles Tost said that while fans might be let down by the delay, explained that “it will be worth it in the end for sure” and thanked fans for their support. Likewise, CD Projekt Red QA lead Łukasz Babiel said on behalf of the studio that “we’ll deliver, don’t worry.”
The delay also had consequences on the release of its multiplayer mode: “Given the expected release of Cyberpunk 2077 in September, and speaking of a series of events we expect to occur after that date, 2021 appears unlikely as a release date for the Cyberpunk multiplayer,” stated Michal Nowakowski, CD Projekt Red’s SVP of Business Development and Member of the Board.
Cyberpunk 2077 launches on September 17th, 2020 on PS4, Xbox One, PC, and Google Stadia. The game is available for preorder on Amazon now. Check out our timeline of what we know about the game so far.
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