Cyberpunk 2077 experienced a rough launch last year that was totally unexpected for fans of the game, especially those that tried to play it on last-gen consoles. Soon after launch, CD Projekt RED apologized for the game's poor performance on consoles and promised to fix most of the technical issues by the end of February this year. However, it seems the game's problems are much more than some bugs.

Recently, a user called JoeBuck80 shared a new post on GameFAQs revealing the messy situation behind the development process of Cyberpunk 2077. Before getting into details, we suggest you take all the information below with a grain of salt as none of them has been confirmed officially by CD Projekt RED or an authorized member of the company.

According to the post, Cyberpunk 2077 was supposed to have a much larger scale than its current status in the case of the story, gameplay, and even world design. In order to be able to launch the game in 2020, top-rank members of CD Projekt RED have forced the developers to cut a lot of content from the game, even the ones that were already promised to be delivered in the marketing of the game. These are aside from the content that developers were forced to remove due to touching sensitive topics.

Apparently, the top managers at the company and foreign investors intervened in the development process and tried to force their vision over developers' vision in the game design. For example, the post refers to a quest that has been rewritten more than a dozen times so far since one of the high-tier members of the company wasn't feeling it. The quest may finally find its way to the game in the post-launch DLC.

Furthermore, the post reveals that Keanu Reeves wasn't the developers' first choice for playing Johnny Silverhand. Apparently, Johnny Silverhand used to have a much crazier and cooler personality than his current state, and the developers were thinking of Cilian Morphy as the voice actor for the role.

As JoeBuck80 reveals, Cyberpunk 2077 used to have a longer story, a deeper transportation system, and a detailed wanted system with NCPD, but the devs had to cut the content since they haven't had enough time to deal with technical issues of those systems and missions.

That being said, it seems Cyberpunk 2077 is supposed to follow the policy that Hello Games followed with No Man's Sky. Apparently, a major part of the cut content will be added to the game until June 2021, and the support will then continue by launching the PS5 and Xbox Series X versions and finally delivering the multiplayer section.

Cyberpunk 2077 is currently available on PS4, PS5, Xbox One, Xbox Series X|S, Stadia, and PC. You can check out Otto's review of Cyberpunk 2077 here.