Cyberpunk 2077 Might Not Arrive on Nintendo Switch, Will Include “Around 75 Street Stories”
Cyberpunk 2077 might be too heavy for the Nintendo Switch and may include around 75 street stories according to an interview with John Mamais.
Cyberpunk 2077 is the next big IP that’s coming from CD Projekt Red, and it appears as if the game might be too large to land on the Nintendo Switch, at least that’s what John Mamais, head of the Krakow studio has stated in an interview with OnMSFT.
“Not as far as I know.” Mamais states as he answers a question about plans regarding bringing Cyberpunk 2077 to the Nintendo Switch console. “I don’t know if Cyberpunk 2077 would work on the Nintendo Switch. It might be too heavy for it.” he explains, “But then, we did put Witcher 3 on it and we thought that would be too heavy too but somehow we pulled it off.”
We’re on the verge of seeing the next-generation of consoles arrive which are speculated to bring more power and performance. In the interview, Mamais does clarify “We’re focusing on current gen.” meaning that the game will be capable of running at 4K Ultra HD on the Xbox One X, but whatever next-gen games will be capable of isn’t a concern for CD Projekt Red right now.
It certainly seems as if there’s doubt that the game would work on the Switch, and that’s not surprising when considering the assumed size of the game’s world. “We’re not sure… yet. ” he responds when asked about the estimated gameplay length, ” it’s a little but [sic] risky to state the length of time. How do you figure that out? Especially when there’s open-world and all of the other content.”
He mentions that there are 15 people working on quests that should be scattered around the game’s open-world. He also describes there being layers. “There’s a passive layer, which is the vendors, then there’s the STSs, which are the street stories. I think there’s around 75 street stories. Then there’s minor activities as well.” He clarifies what the street stories are, saying they’re “like little quests. There’s story but there’s not, like, advanced cinematic storytelling sequences so much. They’re a way to explore the world and level-up your character.”