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Cyberpunk 2077 -- Night City's Size "Feels Like a Real City," Not Like a City in Miniature

Cyberpunk 2077 Developer Patrick Mills explains that the game's Night City doesn't feel like a city in miniature when you drive around its streets.

By Giuseppe Nelva

August 30, 2018

While the gameplay of CD Projekt RED’s Cyberpunk 2077 looked really impressive, it’s still a bit hard to put a finger on how big Night City really is.

One of the elements that drive me crazy in many RPGs is indeed the size of cities. In many games, you’ll find “capital cities” that are pretty much the size of a village. While this was understandable a few years ago, streaming technology and hardware with larger memory pools and higher bandwidth is making cities of semi-realistic sizes more and more viable in video games.

CD Projekt did a rather good job with The Witcher 3: Wild Hunt, and urban areas like Novigrad really do feel like cities despite being scaled down compared to a real capital city.

In order to get a feel of the issue related to Cyberpunk 2077, I asked Quest Designer Patrick Mills directly just how big Night City is. While he did not have numbers to provide, he did give an interesting indication.

“Let me put it this way: when I drive around in Night City, it feels absolutely like a real city. It doesn’t feel like a city in miniature.”

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I don’t know about you, but I can’t wait to drive around the city as well. Unfortunately, it’ll probably take quite a while longer.

If you want to check out the first assets of the game, you can enjoy some spectacular gameplay from a few days agorecently-released concept art and a batch of screenshots that were showcased at Gamescom. You can also watch the first cinematic trailer from E3 2018, and read Mills’ comments on the first-person perspective, and on the themes featured in the game.

Cyberpunk 2077 does not have a release date or even a launch window, but it has been announced for PS4, Xbox One, and PC. You can already pre-order the game on Amazon.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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