Cyberpunk 2077 Will Feature Objectification as a Major Theme; NPCs Will React to Your Looks and Clothes
The theme of objectification has always been part of the dystopia in Cyberpunk literature, and Cyberpunk 2077 isn't going to shy away from it.
CD Projekt RED has a history of not paying excessive attention to political correctness with The Witcher franchise, and the Cyberpunk literature certainly fits that as well. DualShockers talked to Cyberpunk 2077 Quest Designer Patrick Mills at Gamescom 2018, and we asked him how this is going to be portrayed in the new game.
In particular, we mentioned the theme of objectification, that has always been a staple of the franchise. Mills explained that it’s definitely going to be included:
“This is a world where the system and the powers that be have objectified people and literally turned them into objects. Many times people turn themselves into objects in order sometimes to rebel or sometimes to fit in. Certainly, objectification would be a major theme.”
Mills also confirmed that prostitution and prostitutes certainly exist in the game’s Night City, even if he doesn’t know whether the player will actually be able to “interface” with the prostitutes.
He then provided some interesting information on how we can influence the way people in Night City will react to our character:
“The way you dress, the way you customize your character, we want the world to respond to these things.”
Mills confirmed that NPCs will behave in a different way depending on how you’re dressed and on the looks of your V. He explained that this kind of interaction was done in a limited way before in a few other games in the past, including Alpha Protocol or Daggerfall.
If you want to check out the first assets of the game, you can enjoy some spectacular gameplay from yesterday, recently-released concept art and a batch of screenshots that were showcased at Gamescom. You can also watch the first cinematic trailer from E3 2018, and read Mills’ comments on the first-person perspective.