Cyberpunk 2077 Dev Teases Side-Quests Aplenty Including Some from “Unexpected Places”
One of The Witcher 3: Wild Hunt's strong points was its many quests that told really interesting stories, and the same is going to come with Cyberpunk 2077.
A large amount of content and tons of narrative-driven subquests are certainly one of CD Projekt RED’s strong points, hinted at in previous games and ultimately proven with The Witcher 3: Wild Hunt and its expansions. Looks like we can expect something similar with Cyberpunk 2077, as Quest designer Patrick Mills told DualShockers during an interview.
Mills mentioned that looking at The Witcher 3 will give an idea of the expansiveness the developer is aiming for with Cyberpunk 2077. It’s “way too early” to talk about hour count or how many quests the game will have, but the CD Projekt is aiming to deliver something like their previous game in terms of length and depth.
The development team feels that the expansive side quests were one of the strong points of The Witcher 3, and they definitely want to continue doing something similar. They want to have “really interesting stories not just on the main storyline, but all around it as well.”
This applies “right down to the city streets” as “just walking around there will be visual stories that you’ll see play out.” Fully-fleshed-out additional quests with very interesting characters are what we can expect as it’s CD Projekt’s “bread and butter.”
While Mills isn’t ready to talk about specific systems, the developers want the players to be “fully immersed” in the world. There will be a variety of ways in which players will be able to get quests. One thing that he likes to do is to give the player quests from unexpected places and in unexpected ways so we can expect “to see some of that as well.”
The game is currently aiming for PS4, Xbox One, and PC, but we have not seen any gameplay yet.
In the meanwhile, if you want something to help your imagination out you can check out our full preview, and watch the latest cinematic trailer and some really nice artwork. You can also read why the studio decided to go with first-person and character creation, and a few tidbits about all the NPCs you’ll be able to kiss in the game.
[Original interview by Logan Moore]