Cyberpunk 2077 Saves Will Permanently Corrupt if They Reach 8MB in Size

Cyberpunk 2077 Saves Will Permanently Corrupt if They Reach 8MB in Size

Cyberpunk 2077 players have been finding that their save files permanently corrupt after reaching the arbitrary limit of 8MB.

Add another issue to the ever growing pile. It turns out that Cyberpunk 2077 save files will corrupt and become unrecoverable if they reach 8MB in size. The save file news comes from the GOG.com Support Center, which details the issue and a possible way around it:

Unfortunately the save is damaged and can’t be recovered.
Please use an older save file to continue playing and try to keep a lower amount of items and crafting materials.
If you have used the item duplication glitch, please load a save file not affected by it.
The save file size limit might be increased in one of the future patches, but the corrupted files will remain that way.

The major cause for this is the item crafting, which increases the file size tremendously as you create more and more items. As for the exact file size, it seems that various players have personally tested this and found that to be the limit. And you can’t get rid of items to lower the file size either, as it permanently increases once the item is created.

It seems this major bug happened because the problem isn’t an arbitrary data size limit but a data structure issue. Save data beyond 8MB will save into other data structures until it overwrites critical data that permanently corrupts the save file.

The launch of Cyberpunk 2077 has been riddled with controversy and bugs, with the first hotfix being introduced last week and fixed some issues. Now CD Projekt Red has pushed out the latest update, Update 1.05, for PlayStation and Xbox systems. PC players will be getting the update sometime soon.

Alongside the bugs that plagued its launch, Liana Ruppert from GameInformer suffered a major seizure while playing the game. This was due to light patterns similar to those used by neurologists to help induce seizures in patients. It was also later noted that the game didn’t have a clear epilepsy warning at the start of gameplay, something which has now been remedied.

This same RPG has seen its share of other controversies even before launch with reports of transphobia, and crunch culture, as well as the studio also refusing to share information about the game’s accessibility. Read up on why we think CD Projekt Red should have confirmed Cyberpunk 2077′s accessibility options sooner.

According to a new report from the Bloomberg, executives at CD Projekt took responsibility for the buggy release of Cyberpunk 2077 and told staff that they will receive their full bonuses no matter how the game is reviewed. Previously, the developers were told they would receive extra pay based on the game’s aggregated critical performance represented by Metacritic.

Although Cyberpunk 2077 has more than made up its costs already, it seems that the founders of developer CD Projekt Red are still managing to lose money. A report released by Bloomberg yesterday found that the game’s glitches and rocky launch have cost the founders of CD Projekt Red over $1 billion. Over the course of the past week, the company’s stock has plummeted, although not to record lows.

Cyberpunk 2077 is currently available for PC, Xbox One, and Google Stadia. As for PS4, retail copies are still around but Sony has removed the game from the PSN Store. The game is also playable on the Xbox Series X|S and PS5 thanks to backward compatibility. You can read our review of the game here: “Cyberpunk 2077 is a deeply conflicting game, one that you’ll end up loving but will also hate and feel profoundly disappointed by.”