CD Projekt’s Cyberpunk 2077 to Be “Better, Bigger, More Revolutionary” Than Originally Intended

on March 10, 2016 4:44 AM

During CD Projekt’s 2015 financial results conference, President Adam Kiciński and Studio Head Adam Badowski talked about Cyberpunk 2077, which will come some time in the future for PS4, Xbox One and PC.

We learn that we’re still “a long ways away from the premiere.” Badowski explained that the studio wants to make better and better games, and since The Witcher 3: Wild Hunt has set the bar of success very high, Cyberpunk 2077 has to be “even better, even bigger, even more revolutionary” than originally intended, which is why CD Project still has “a lot of work to do” on it. They want it to be a “truly outstanding game. ”

We also learn that Cyberpunk 2077 is a “huge game,” with a magnitude “much greater” than The Witcher, and the studio has “amazingly large ambitions” for it.

Earlier during the call, Kiciński mentioned that CD Projek will invest heavily in the development of its games, and wants to at least double the size of the studio in terms of developers. Currently they have 400 people working on their games, and want to get to 800 or more. Those developers will be split in four teams, some of which will “penetrate new gaming segments.”

Kiciński also talked about the studio’s long development cycles, mentioning that between 2017 and 2021 they have two major games (one of which is Cyberpunk 2017, and the other is an unannounced AAA RPG) in the plans, plus other projects about which they can’t talk at all for the moment.

The studio assumes that those games have an opportunity to achieve an even greater success than The Witcher 3, so the fact that the major games will have a “rather long” development time will not change.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.