Dark Souls III Looks and Plays Fantastic on PC; Watch 40 Minutes of Brutal Gameplay in 1080p/60 FPS
By now you have probably seen a ton of gameplay of Dark Souls III on consoles. The game is already available for PS4 and Xbox One in Japan, and you can even play it in English on Microsoft’s console, even if it’s still pending an important day one patch.
Yet, the PC version is still quite far from release, coming with the official western launch on April 12th, so fellow PC users may be wondering how it looks and runs, especially considering the fairly depressing chain of shoddy PC ports in the past year or so.
Luckily, you can rest easy. The game looks and plays like a dream on PC, provided that you have fairly affordable gaming specs. We tested it on my home rig with an Intel Core i7 4790k at stock clock, 32 Gb of Ram and an Nvidia Geforce GTX 970.
The build we were provided not only looked absolutely stunning with all the graphics options maxed up at 1080p resolution, but it easily held a steady 60 FPS frame rate 99% of the time.
The game is also a ton of fun, and brutal as you would expect, but we’ll talk more about that in our review, which will come soon enough.
Of course, I’m sure you prefer seeing some gameplay instead reading my description, to experience just how lovely the game looks with your own eyes. We were authorized to show you the beginning of the game, so below you can check out the first 20 minutes (which obviously include mild spoilers, but we stopped early to avoid showing too much of the story), and the character creation.
If you want to go in blind, you can stop watching the first video as I pan over the beautiful view at the three minutes mark. That way you’ll still experience the game’s beauty and smooth frame rate, but you’ll avoid avoid seeing the first boss and the first bunch of NPCs you meet, keeping your spoiler-free run safe.
You can safely watch the second video, that shows only the character creation on PC. Do ignore just how bad I am at it. This was my first touch of a Souls game since Bloodborne months ago, and I’m still in the process of getting used to the rhythm of it.