Dark Souls III Still Has Features from the First Two Games; Weapons Won’t Break as Easily as in Dark Souls II
Dark Souls III will have a faster and more aggressive gameplay style, from what we have seen so far. Yet, From Software claims that they have maintained a lot of the core aspects and features from the previous two games in the series.
From Software President Hidetaka Miyazaki, highlighted a number of features that are returning, like the ability to fast travel from the very beginning of the game, just like in Dark Souls II. He also mentioned the ability to re-assign souls, in order to be able to change builds without having to create a whole new character.
“I’m not sure if the same sort of item will be implemented, but there will be a method for players to re-assign souls.”
According to Miyazaki-san, weapons broke too easily in Dark Souls II, while being too tough in the original Dark Souls.
“I personally think the weapons in Dark Souls 2 break a little to easily. This was implemented intending for the players to try out many types of weapons, but even so, I felt they broke too quickly. However, in Dark Souls 1, they didn’t break enough, and so I’m hoping to find a good balance for Dark Souls 3.”
Finally, he came around to the idea of Hidden Walls. In Dark Souls III, they won’t appear unless you attack them.
“This is due to my thinking behind this type of feature. I like to have coincidences happen during battles, or accidental reveals due to swinging weapons around or randomly shooting arrows. I want to implement this sort of surprise discovery in a natural way when playing the game.”
Dark Souls III releases in early 2016 for the PS4, Xbox One and PC.