David Jaffe Explains the Intent of Drawn to Death on PS4 and What Went Wrong With Twisted Metal on PS3

By Giuseppe Nelva

April 11, 2015

God of War director David Jaffe’s latest game Twisted Metal received a somewhat mixed response, and now that he’s working on Drawn to Death for PS4, he’s looking back at what went wrong, as he told Official PlayStation Magazine UK in an interview.

We’ve never done anything like this with a game I’ve worked on; bringing players directly from a very early version of the game to talk to the development team. But I would prefer to always work this way from now on, because ultimately… we have a list of about 700 items we’re now compiling from  the PlayStation Experience and when we get to go back to work we can be like, “Okay, let’s take the first 20 and let’s just start doing things.”

It’s not so much we’re saying, “Here’s an idea, go make this,” it’s that we’re consistently seeing that we have a very deep game and we’re doing a really sh*itty job right now at communicating that [to players].

I failed with Twisted Metal PS3 on that. A lot of people only got to the surface of that game even thought there was a lot of depth there – at least, we think there was because people who really played it got it. But a lot of people only saw the surface, and they said, “This is boring” after 45 minutes or whatever and, “I’ve nothing to do.”

That’s my biggest nightmare with this game. So having the fans come and play – fans of games, that is, not fans of this; we haven’t earned fans of this yet – and let us know, “When you tell us, Jaffe, that all this stuff is there we love it. But you’re doing a sh*itty job of teaching it to us. “

Jaffe also explained the real intent behind Drawn to Death‘s peculiar style:

They just don’t get that there is an intent behind this. We want to have a game that speaks to that part of the human nature that is not worried about how smart you think you look in front of people and whether you have something interesting to say at a party.

We want people to be able to go back to their 13/14-year-old still inside of them, whether it’s with Twisted metal or with this and go, “Hey, that’s ok too,” you know? I’ve done such a sh*tty job of making it clear that that’s our intent. So… this was a good therapy session.

Personally, Drawn to Death seems to be the polar opposite of the game’s I’m used to play, and that’s exactly the reason why I can’t wait to play it. Bring it on, David, and I’ll bring forth my 13-year-old Giuseppe. We’ll see who wins.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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