Dead or Alive 6 Targeting Stable 60 FPS; Switch Port Not Considered Due to Technical Challenges

Technical Challenges are preventing Team Ninja from considering a Switch port of Dead or Alive 6, but they're targeting Stable 60 FPS on All Platforms.

on June 13, 2018 3:29 AM

Koei Tecmo has been very active in supporting the Nintendo Switch, but Dead or Alive 6 has been announced only for PS4, Xbox One, and PC. During an interview at E3 2018, DualShockers asked Producer and Director Yohei Shimbori whether a port for Nintendo’s portable is on the menu.

Shimbori-san explained that at the moment the team is not considering the Nintendo Switch because of technical challenges, and they’re instead focusing on perfecting the game on the platforms they have announced.

We also asked whether the team is making an effort to achieve stable 60 frames-per-second on all platforms, and Shimbori-san answered with a confident “of course!”

Dead or Alive 6 has been revealed last week and is coming in early 2019. We also got the first details and plenty of 4K screenshots for your viewing pleasure. During an earlier interview, Shinbori-san explained how the team is shifting towards a cooler look for the game compared to previous installments of the franchise.

[Original interview by Lou Contaldi]

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.