DEAD OR ALIVE 6's Powerful New Engine Will Be Used for Other Koei Tecmo Games

Koei Tecmo is investing a lot of resources in creating a brand new engine for DEAD OR ALIVE 6, incorporating the latest technology.

DEAD OR ALIVE 6 is powered by a brand new engine that appears to be quite powerful. Considering that the investment to create a new engine is definitely sizable, and that other Koei Tecmo series could definitely use new tech, DualShockers asked Technical Expert Taku Sugawara whether the publisher plans to employ the engine in further titles beyond DOA6.

Sugawara-san confirmed that the engine won’t be used just for this project.  Up until now, many Koei Tecmo games have been using their own dedicated engines. While that approach has some merits, it creates difficulties in updating those engines and implementing new tech within their environments. It’s also less cost-efficient less-time efficient for quite a few projects.

Koei Tecmo’s technical department developed its integrated development engine by incorporating the latest technologies, aiming for a new visual representation. They worked together with Team NINJA to implement it in DEAD OR ALIVE 6 and the synergy with Team NINJA’s artists helped in achieving further optimization

If you want to learn more about the game, Koei Tecmo recently showcased the return of Bass, Tina, and Milamore returning fighters have already been teased, and we even got some hints about a brand new one.

In the meanwhile, you can look forward to lots of details coming in the full interview, which will be published in three parts over the next three weeks.

DEAD OR ALIVE 6 will launch worldwide on February 15th, 2019 for PS4, Xbox One, and PC. You can already pre-order it on Amazon.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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