The FPS arena has gotten a bit stale lately, but that should change this August with the release of Maximum Games’ Dead Alliance.
In development by Ilfonic and Psyop Games, the game takes a different approach to the genre by allowing zombies to be used as weapons rather than solely enemies.
Everything from super strength zombies to pheromone bombs allowing you to temporarily place enemy zombies on your side of the fight, Dead Alliance has a number of new options and game modes. In fact, it features a variety of single-player and 4v4 multiplayer modes, including Team Deathmatch, Free for All, King of the Hill, and Capture and Hold, as well as the MOBA-inspired Attrition mode and Solo Survival mode.
Dead Alliance was originally announced back in 2015 under the title Moving Hazard, but was changed to Dead Alliance after being picked up by Maximum Games in a publishing deal.
Notably, one of the game’s principle writers, Christian Cantamessa, has written for franchises such as Red Dead Redemption, Middle Earth: Shadow of Mordor, and The Crew among many others.
Psyop Games provided more details and insight into its unique manner of deployment of zombies, saying:
“They are a dynamic part of the battleground which you must navigate, manipulate, and ultimately weaponize in order to defeat your human foes. In addition to having a selection of military-grade assault weapons at their disposal, players will also need to take advantage of technology specifically evolved to allow them to control the zombies that they encounter by attracting, repelling, sedating, angering, or booby-trapping them, as well as a wide variety of additional tactics.”
We won’t need to wait that much longer as Dead Alliance is set to launch for Xbox One, PS4, and PC on August 29th. Below, you can check out a new trailer which accompanied the announcement below: