Game Updates

Dead By Daylight Update 6.1.2/6.1.3 Patch Notes Today (August 2)

A new bug fix patch is now live!

August 2, 2022

A brand new update for Dead By Daylight was deployed on August 2, bringing another long list of bug fixes and improvements to all supported platforms.

Players are still patiently awaiting the release of Chapter 25, which will bring with it another Resident Evil crossover, titled ‘Project W’. The new Chapter was revealed during the Dead By Daylight 6th Anniversary Stream, but an exact release date was not announced. According to leaks, the PTB release could be coming later this month, with a new killer and survivor also being leaked ahead of the release.

But for now, Dead By Daylight players have a brand new update to jump into. Although no new content is included in today’s update, there are some important bug fixes and perk changes. For the full details, check out the official patch notes further down this article.


Dead By Daylight Update 6.1.2/6.1.3 Patch Notes For August 2

Below you will find the official patch notes for the August 2 Dead By Daylight update, which is officially live across all supported consoles and PC.

The 6.1.2 & 6.1.3 Bugfix Patches go live today. These updates include fixes for a number of issues as well as several balance changes.

Some platforms will receive version 6.1.2 while others will jump straight to 6.1.3. These versions are largely the same with the latter including an additional fix for the Bloodweb. This will not affect crossplay: Everyone can play together, no matter which version they have!



  • Thanatophobia
    • Decreased the penalty per injured, dying, or hooked Survivor to 1%/1.5%/2% (was 4.5%/5%/5.5%)
    • Added: If there are 4 injured, dying, or hooked Survivors, there is an additional 12% penalty to repair, sabotage, and Totem-cleansing speeds.
  • Mettle of Man
    • Reworked to use Endurance correctly
    • After you earn 2 Protection Hit scoring event, the perk activates. Once activated, you gain the Endurance status effect. As long as you have Endurance, your aura will be revealed to the Killer when you are further than 12/14/16 meters from the Killer. Mettle of Man will deactivate once Endurance is lost.
  • Pain Resonance
    • Affected generators now interrupt Survivors that are repairing them (Note: This does not notify the Killer with a scream)
  • Dead Man’s Switch
    • Decreased activation duration to 20/25/30 seconds (was 35/40/45 seconds)


  • Re-enabled the Clown.
  • Fixed the localization of the Master Challenge “Furious Destruction” in Tome 2, Level 2.
  • Replaced the Orange Glyph “Glyph Massacre” challenge for a Red Glyph “Glyph Seeker” challenge in Tome 12, Level 1
  • Add-on rarity in low level bloodwebs increases as you increase your prestige level

Bug Fixes

  • Fixed a small visual issue that occurs after pressing the ‘Upgrade’ button in the tally screen.
  • Reduce rubber banding occurrences when interacting.
  • Fixed an issue that may cause the Clown to retain the Haste status from the Afterpiece Antidote.
  • Fixed an issue that caused succeeding the Overcharge skill check to grant permanent generator regression when the Call of Brine perk is also equipped.
  • Fixed an issue that caused the Haste bonus granted by the Hex: No One Escapes Death perk to be greater than intended.
  • Fixed an issue that caused the Dead Hard animation to last longer than the Endurance effect it grants.
  • Fixed an issue that caused the Off the Record perk to remain active when the exit gates are powered.
  • Fixed an issue that caused generators regressing from the Damage Generator interaction to stop regressing upon ending Feral Frenzy with the Fuming Mixtape add-on.
  • Fixed an issue that may cause survivors to not drop their item on the second Feral Frenzy hit when the Legion is equipped with the Stolen Sketchbook add-on.
  • Fixed an issue that may cause killers to remain stuck in an animation loop when destroying a pallet with their power at the same time as the Dissolution perk.
  • Fixed an issue that caused the aura of the illusionary Doctor to briefly flicker in front of the camera.
  • Tentatively fixed an issue that caused a loss of progression and cosmetics when linking to a Behaviour account.
  • Fixed an issue that caused a bloodweb error when switching characters during the bloodweb level-up animation.
  • Fixed an issue that sometimes caused the bloodweb level-up animation to be skipped.
  • Fixed an issue that caused bloodweb errors to happen intermittently.
  • Fixed an issue that caused Attack on Titan charms to appear missing until the application was rebooted.
  • Fixed an issue that caused the Orange Glyph SFX to remain despite completing the requirements.
  • Fixed an issue that caused the Nightmare Clock that can’t be used in the Industrial map. 
  • Fixed an issue that caused an invisible collision that allows Survivors to walk along a cage in Gideon map. 
  • Fixed an issue that caused Killers to be slow down due to collision in the basement. 
  • Fixed a facial animation bug during Cenobite’s mori.

For further details on the August 2 Dead By Daylight update, visit the game’s official website.

Game Updates
Kyle Knight

Kyle (He/Him) is a Film and TV graduate from Coventry. He's a PC enthusiast with a not so enthusiastic PC and is all about triple-A titles!

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